Manifesting a token...but forgetting to put a card under it.
This situation came up at a sealed PPTQ this weekend, and generated a discussion between the player (who was also a judge) the HJ and myself after the event.
Scenario:
The game has gone long, and both players have extensive board states with multiple morph / manifests in play both players are using tokens to mark their respective cards. Nathan is using custom overlays for his manifests. Anna finishes resolving a creature during her second main phase and indicates a shortcut to end step. Nathan responds by indicating that he wants to activate Mastery of the Unseen to manifest the top card of his library. Anna agrees that she has no response.
Nathan resolves the activated ability and fishes out a new manifest overlay and puts it into play. The turn then passes. Nathan untaps, determines that he has no relevant upkeep effects and moves to his draw step. With three cards in hand, he draws the top card of his library. Looking down at his board state, Nathan immediately calls a judge, as he has discovered that when he put the Manifest overlay into play he didn't actually put the top card of his library under it.
Disregarding the GRE-GRV involved, I'd like to hear what the community thinks the best fix would be.
It was ruled that the fix would be to place a random card from Nathan's hand (since no one could verify which card was drawn for the turn) face down, and then have him draw the top card of his library. This fix gives a 25% (drawn card + three in hand) of returning the game to its proper state before the error occurred (in accordance with 1.4 of the IPG). The discussion resolves around whether this fix allows too much potential for a player to abuse it by using the “mistake” to have a chance at putting a dead card from their hand into play rather than potentially useful cards from the top of their deck.
The possible deviation discussed (and not implemented) was to leave the player's hand intact and manifest the top card of the library, rather than attempt to randomize a fix from their hand + drawn card. While this fix has no possibility of returning the game state to its proper structure, it removes the potential for gaming the system. The justification for this potential fix is that at the time of the violation (end of Anna's turn, when Mastery of the Unseen's trigger is resolved) the top two cards of Nathan's library represent equally “random” cards, since neither is known. Assuming that the identity of the card shouldn't matter when determining a random fix, by manifesting what was at the time of the error the second card from the top, a random ‘top’ card is put into play.
As I said, this discussion occurred after the event with a strong philosophical divide between which fix was potentially more abusable, if that should matter at all, and where the point of abuse / randomization exists.