Originally posted by Justin Miyashiro:
I think the difference with Scenario 2 in regards to new vs. old trigger
policy is that under the old policy if the A player doesn't announce the
triggers, the NA player did not have the option of deliberately forgetting
his opponent's triggers in order to get him DQ'ed for missing his own
triggers on purpose.
Originally posted by Justin Miyashiro:
Also, the A player is now incentivized by many
similar scenarios to remain silent on his opponent's triggers if he
believes he does not control them, even though that is incorrect. I grant
that that last tenet may not result in a DQ but it's still a wrinkle that
the old Missed Trigger policy did not have that I feel is relevant here.
Originally posted by Philip Körte:
We also agreed that it is counter-intuitive that you have to remind your opponent that he gets extra mana, since this kinda exactly is what the new trigger-rules were supposed to stop - being required to remind your opponent of stuff that is good for him.
Triggered abilities are common and invisible, so players should not be harshly penalized when forgetting about one. Players are expected to remember their own triggers; intentionally ignoring one is considered Cheating — Fraud. However, remembering triggers that benefit you is a skill. Therefore, players are not required to point out missed triggers that they do not control, though they may do so if they wish.
Originally posted by Philip Körte:
We found this to be a very harsh penalty for something so counter-intuitive (most people won't even realize that High Tide creates triggers that need to be announced, since they don't even use the Stack due to beeing a mana-ability, and even if they realize it is a trigger, many will just assume its their opponents trigger, since he taps the Island).
While I will make sure to publish this problem ASAP via forums, I still expect to have to Disqualify way more players that I'd be comfortable with for something this non-intuitive.
Originally posted by Philip Körte:
Is this conclusion that we came to correct, and, assuming it is, intended?
Originally posted by Brian Schenck:
Keep in mind that Fraud consists of two aspects: Intentionally and knowingly violating the rules or policy. That does require the player to understand the rules/policy to a certain extent.
Edited James Back (Jan. 7, 2013 11:10:02 AM)
Originally posted by James Back:
I'm really curious as to how much understanding the player can have before it is best practice to rule Fraud. It seems to me that without the rules knowledge (“I didn't know high tide gave my opponent mana too”/“I didn't know I was the controller of the ability triggered by my opponent's islands being tapped”) we can't possibly accuse the player of knowingly violating the rules.
Originally posted by James Back:
And yet, a lack of policy knowledge, or an incorrect assumption (“I didn't think I had to announce triggered abilities that don't use the stack”/“I didn't think it mattered who controlled the trigger”) can lead players to intentionally violate rules because they think policy makes it ok. I wouldn't exactly call this Fraud either, but has the player crossed the line in these situations?
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