Originally posted by Christian Genz:
But Adam, in Tobis Blog Life changes are explicitely mentioned among other actions that need immediate physical actions. Why do you then think on this case the change in life total after each of the triggers should not be immediately apparent?
Brian Schenck
Secondly, I don't honestly believe for a moment that AP has a superior awareness of the rules, let alone the game state. Had AP been aware of the rules and the game state, she'd never have proposed making a million Deceiver Exarchs in the first place.
Originally posted by Adam Zakreski:This is plenty easy to check without a take-back. Just physically run through the loop once before declaring the shortcut. This is probably good practice anyway, to demonstrate that the loop is a loop and avoid mistakes on both players part–and if they let you complete the loop without announcing a trigger, then you know they've forgotten.
I guess that all depends on what the ‘O’ answer ends up being. If AP does get a “take-back” then she's unwittingly stumbled into an excellent way of checking if NAP is paying attention to her triggers.
Originally posted by Christopher Wendelboe:
In this example the phrasing of “I'll create a million tokens” indicates allowing the opponent's triggered ability to go on the stack without the declaration referencing the trigger at all. I would imagine this would work the same way in regards to Soul Warden.
Loops are used to make games faster, but never change it in a way that the outcome would be something different from what it would be like if you played it out completely.
Originally posted by Adam Zakreski:Christian Genz
But Adam, in Tobis Blog Life changes are explicitely mentioned among other actions that need immediate physical actions. Why do you then think on this case the change in life total after each of the triggers should not be immediately apparent?
I'm actually trying to avoid citing his blog as a source. While it's a wonderful resource, his blog is based off of the original source documents of the CR, IPG, and MTR. We should be able to derive the answer based solely on those.
Originally posted by Adam Zakreski:
I guess that all depends on what the ‘O’ answer ends up being. If AP does get a “take-back” then she's unwittingly stumbled into an excellent way of checking if NAP is paying attention to her triggers.
With that being said, anyone who knows me knows I would gleefully sit here all day and debate both sides of this argument. I'm still not firmly in one camp or the other as this intersection of the MTR/CR/IPG seems to result in some room for interpretation. Many experienced and well respected judges have posted their opinions and backed it up with appropriate citations.
Not to disrespect anyone's opinion here, but I'm very curious to know what the 4's and 5's think and why.
Edited Brian Schenck (April 24, 2015 06:51:06 PM)
Originally posted by Christopher Wendelboe:
Would your ruling on the floor change if the card in question was Soul Warden?
Originally posted by Marc Shotter:
The Suture Priest means we need a decision (the may clause) from the opponent at every iteration and none has been suggested in the shortcut. Ignoring how unlikely it is; presumably those arguing for the instant loss would offer the opponent the choice not to do the damage - so the NAP gets all those choices but the AP can't respond?
Originally posted by Marc Shotter:
If the NAP had cast a Quickened Beck half of Beck // Call would we determine that they would have chosen the 'May' here and drawn their deck?
Originally posted by Teun Zijp:
I would rule ‘in favour of the player with the Exarch’.
Formally: the player proposing shortcutting a loop needs to explain the
“game choices” and the “predictable results” of the choices .
Here, I believe it's clear that the life loss wasn't explained, or even
considered by the player; so I would say that the shortcut was not well
proposed. If you think it is, I think the loop will be stopped during the
first iteration according to CR 716.2b.
Philosophically: if there was no loop, but we're playing it out, during the
first iteration, the Suture Priest player would acknowledge the life loss.
At that time, the Exarch player would realize the effect of what they're
doing and stop, or stop at a certain number of tokens. The loop rules exist
to speed up the game; forcing a player to take actions that they wouldn't
take if the loop was played out seems counterproductive.
2015-04-05 19:05 GMT+02:00 Florian Horn <
Originally posted by Eli Meyer:Adam ZakreskiThis is plenty easy to check without a take-back. Just physically run through the loop once before declaring the shortcut. This is probably good practice anyway, to demonstrate that the loop is a loop and avoid mistakes on both players part–and if they let you complete the loop without announcing a trigger, then you know they've forgotten.
I guess that all depends on what the ‘O’ answer ends up being. If AP does get a “take-back” then she's unwittingly stumbled into an excellent way of checking if NAP is paying attention to her triggers.
Originally posted by Arman Gabbasov:NAP can't accept one shortcut and then force a different one to get played out. If a million iterations of the “no life loss” loop is accepted then that's what will happen.
This might not work in this example, as NAP could forget their trigger the first time or try and be cunning and not announce the trigger formally choosing not to have the AP lose life.
Originally posted by Brian Schenck:Marc Shotter
That's a bit of a strawman, as it is clearly understand that AP can only make a choice for herself. That AP does/doesn't make the choice for herself does not imply anything about AP being able to make a choice for NAP; those are two distinct things. I think that's clear from reading CR 716.2b and CR 716.2c.
Edited Marc Shotter (April 24, 2015 11:43:28 PM)