Edited Patrick Vorbroker (Sept. 4, 2015 04:43:43 PM)
702.108a Dash represents three abilities: two static abilities that function while the card with dash is on the stack, one of which may create a delayed triggered ability, and a static ability that functions while the object with dash is on the battlefield. “Dash ” means “You may cast this card by paying rather that its mana cost,” “If this spell’s dash cost was paid, return the permanent this spell becomes to its owner’s hand at the beginning of the next end step,” and “As long as this permanent’s dash cost was paid, it has haste.” Paying a card’s dash cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Edited Jeremy Fain (Sept. 5, 2015 01:04:29 AM)
Edited Brandon Salaz (Sept. 5, 2015 06:40:11 AM)
Originally posted by IPG 2.1. Game Play Error — Missed Trigger:
If the triggered ability is a delayed triggered ability that changes the zone of an object, resolve it… the opponent chooses whether to resolve the ability the next time a player would get priority or when a player would get priority at the start of the next phase.
Originally posted by IPG 2.1. Game Play Error — Missed Trigger:
Opponents are not required to point out triggered abilities that they do not control, though they may do so if they wish.
IPG 2.6. Game Play Error — Failure to Maintain Game State
If a judge believes a player is intentionally not pointing out other players’ illegal actions, either for his or her own advantage, or in the hope of bringing it up at a more strategically advantageous time, they should consider an Unsporting Conduct — Cheating infraction
IPG 4.8. Unsporting Conduct — Cheating
A person breaks a rule defined by the tournament documents, lies to a tournament official, or notices an offense committed in his or her (or a teammate's) match and does not call attention to it. Additionally, the offense must meet the following criteria for it to be considered Cheating:
>The player must be attempting to gain advantage from his or her action.
>The player must be aware that he or she is doing something illegal.
If all criteria are not met, the offense is not Cheating and is handled by a different infraction.
Edited Marc Shotter (Sept. 4, 2015 04:29:40 PM)
Not reminding an opponent about his or her triggered abilities is never Failure to Maintain Game State nor Cheating.
Edited Graham Hopkins (Sept. 4, 2015 05:28:46 PM)
Originally posted by Gilbert Anderson:I also identify that this game of Magic has turned into a game of “Gotcha”, which is definitely something worth frowning upon.
Please bear in mind that I post this as devil's advocate and believe that previous posters have probably gotten this situation correctly identified.
Originally posted by Devin Smith:I agree that not reminding is never FtMGS or Cheating. I just don't like the game of gotcha :)
Not reminding an opponent about his or her triggered abilities is
never Failure to Maintain Game State nor Cheating.
Edited Jonas Drieghe (Sept. 4, 2015 09:08:01 PM)
Originally posted by Mark Mc Govern:Absolutely. However, feeling something is off might warrant a discussion about said policy :)
It's important not to let your gut feel for how things SHOULD be, get in the way of applying policy correctly.