Originally posted by Andre Tepedino:Justin Murphy
When the statement in the MTR says “Game Rules”, it says ALL the rules. IPG knowledge is not strictly for judges. There is nothing wrong with using an opponent's mistake to your advantage.
Edited Brian Schenck (Sept. 5, 2015 05:44:03 AM)
Originally posted by Marit Norderhaug:
delayed zone changes triggers will always be resolved no matter how many turns have passed
4.4 Triggered Abilities
Players are expected to remember their own triggered abilities; intentionally ignoring one is Cheating. Players are
not required to point out the existence of triggered abilities that they do not control, though they may do so within
a turn if they wish.
Edited Brandon Salaz (Sept. 8, 2015 12:57:03 PM)
Edited Sal Cortez (Sept. 8, 2015 02:06:41 PM)
Originally posted by Sal Cortez:
Look under Additional Remedy:
If the triggered ability specifies a default action associated with a choice made by the controller (usually “If you don't …” or “… unless”), resolve it choosing the default option.
If the triggered ability is a delayed triggered ability that changes the zone of an object, resolve it.
For these two types of abilities, the opponent chooses whether to resolve the ability the next time a player would get priority or when a player would get priority at the start of the next phase. These abilities do not expire and should be remedied no matter how much time has passed since they should have triggered.
Originally posted by Brandon Salaz:
Maybe i'm getting into the semantics of the two documents more than is reasonable in this situation. So the IPG additional remedy has precedence over the rule in the MTR stating that it can only be pointed out within a turn?