Edited Joaquín Pérez (Dec. 9, 2015 05:14:26 PM)
Originally posted by Paul Zelenski:The case you've described is literally the opposite of what's covered by this section of the IPG; the ability was legally played but illegally resolved!
“If the cards were drawn as part of the legal resolution of an illegally played instruction…
Originally posted by Paul Zelenski:
or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.”
Originally posted by Devin Morrow:The “resolving an effect in an incorrect order” refers to a player doing something like drawing before discarding on cards like Vaultbreaker. It used to be a game loss if a player misread how Vaultbreaker works; now it's a simple backup (if we bother at all)Paul Zelenski
or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.”
I would say that resolving the effect before passing priority would be an example of resolving an effect in an incorrect order.
Originally posted by Lyle Waldman:This is part of the Missed Trigger philosophy: basically, a player can't cause their opponent to miss a trigger by rushing past the point of when the trigger shouldn't have resolved.
Situations like this make me feel like the “Players may not improperly rush the game state” rule ought to be part of Communication Policy. Then this would be a cut and dried CPV, backup, done. But it isn't. Maybe such a change is worth considering?
In fact, although I definitely recall having seen such a rule before and I know it definitely exists, I'm not actually quite sure where it is…
Originally posted by Darcy Alemany:Although that section provides precious little guidance on the remedy when a player tries to do so.
This is part of the Missed Trigger philosophy: basically, a player can't cause their opponent to miss a trigger by rushing past the point of when the trigger shouldn't have resolved.
Originally posted by Eli Meyer:
Originally posted by Devin Morrow:
Paul Zelenski
or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.”
I would say that resolving the effect before passing priority would be an example of resolving an effect in an incorrect order.
The “resolving an effect in an incorrect order” refers to a player doing something like drawing before discarding on cards like Vaultbreaker. It used to be a game loss if a player misread how Vaultbreaker works; now it's a simple backup (if we bother at all)
Originally posted by IPG2.3:
If the cards were drawn as part of the legal resolution of an illegally played instruction, due to a Communication Policy Violation, or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.
Originally posted by Toby Elliott:
I think a player putting a card into their hand illegally is a real stretch here.
Originally posted by Guy Baldwin:I'm not sure how to restore a fair game state here without applying the DEC fix, though. The situation is: the NAP wants to respond to Jace; and, the AP has an extra card in hand that he should not. What do you do if AP Dispels the Cut? Take his word that the Dispel wasn't the card he just drew?
My biggest point here is I feel that in both examples, the cards have been drawn legally, resolving an ability that's on the stack. (I think this is what Toby is getting at) Yes, something has gone wrong, but it feels like calling it DEC (and thoughtseizing) is trying to force an infraction that seems like it fits, but actually doesn't. These both seem to come down to “ you had to have been there”, so it would depend on what the players said during my investigation.
Edited Eli Meyer (Dec. 7, 2015 11:06:02 PM)