Originally posted by Jon Munck:
No one even called for judge, NAP just accepted that they were in the Main Phase which is why I felt I couldn't say anything or interject.
The statement “Go” (and equivalents such as “Your turn” and “Done”) offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.I've historically been rather unforgiving on attempted trickery such as this - although it's typically related to Combat. The principle remains the same; we added those shortcuts (Go, and Combat), to protect the NAP, because the AP controls the flow of their own turn.
A judge shouldn’t intervene in a game unless he or she believes a rules violation has occurred, a player with a concern or question requests assistance, or the judge wishes to prevent a situation from escalating.If NAP so much as glances at me, I'm likely to interpret that as a request for confirmation, and happily step in. However, if NAP simply accepts that AP tricked him, I can't say that a rules violation has occurred, no one's asked me for help, and there's no situation to de-escalate. Yuk…
Edited Scott Marshall (Feb. 24, 2016 05:27:54 PM)
Originally posted by Scott Marshall:
I've historically been rather unforgiving on attempted trickery such as this - although it's typically related to Combat. The principle remains the same; we added those shortcuts (Go, and Combat), to protect the NAP, because the AP controls the flow of their own turn.
Edited Edward Bell (Feb. 25, 2016 01:11:14 AM)
Originally posted by Edward Bell:
I agree with your stance in combat, but End of Turn is very different.
While “Your Turn” and “Done” are clear indicators of the turn being over, when a player asks to go to the end step there are a lot of things that they can legitimately be doing then.
As a Death & Taxes player, Aether Vial - Flickerwisp - target your land is one of many end step ‘tricks’ I can perform. This isn't even a corner case, and this isn't a Gotcha!, it's a very common “I want priority in my end step” because I have “beginning of next end step” effects to play.
EDIT
I agree that this case might be a bit different, but I'm arguing against putting into place a policy that makes moving to the end step with priority something you need to dance through hoops to get to.
Edited Théo CHENG (Feb. 25, 2016 07:19:04 AM)
Originally posted by Gareth Tanner:
Your instinct is correct any wording that could be interpreted as moving to the end step invokes the shortcut for the opponent to have priority in the end step
Scott Marshall
I agree that this seems a lot like the default “Go” shortcut; let's look at the exact text of that one:The statement “Go” (and equivalents such as “Your turn” and “Done”) offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.I've historically been rather unforgiving on attempted trickery such as this - although it's typically related to Combat. The principle remains the same; we added those shortcuts (Go, and Combat), to protect the NAP, because the AP controls the flow of their own turn.