Originally posted by Théo CHENG:
Lyle. I agree that mistakes happen in a game of Magic.
However why would NAP ever play a revelation during his opponent's main phase?
if you ask the intend of the player, I do not believe you would have much other answers than “I wanted to do it at the end step.”
During the resolution of Sphinx's Revelation, Anthony asserts that we're still in his main phase because of how both players worded their actions. Nick, unfortunately, agrees to this.
Originally posted by Lyle Waldman:
Why would Nick agree to being in 2nd main if he intended to be in the end step?
Scott MarshallWe're just repeating earlier parts of the thread now which isn't really helping.
Rob McKenzie
We have a specific shortcut so that this kind of thing does not happen, and the question is “how do I say something that sounds like it is using that shortcut so my opponent thinks I am, but so that I am not actually using it”.
That's the best way ever to explain what's fundamentally wrong with these questions - thanks, Rob!!!
d:^D
Originally posted by Mark Mc Govern:
You mentioned that AP was very clear - I guess this is true in a very literal sense given the words they chose to use. But let's not forget that Magic is a global game. The actual words you choose are less important than how accurately you express your intent so that both players are clear. For example, I'm not going to GRV anyone for casting casting Infinite Obliteration and saying “Target Nantuko Husk”. That's an illegal target, but it's abundantly clear what's happening and no risk of confusion. Also, if we're going to argue that language should be exact and clear, we should rewind the Revelation, as you can only respond to a spell or ability. You can't respond to a statement like that.
Lyle, even if we're talking about Competitive REL, the game is not played by some kind of analytical reasoning machines. I've seen a few threads in here where you support very sketchy “technically legal” lines of communication, disregarding the effects of social dynamic and language barriers.
Situations like the one in this thread usually come up between established, confident, sometimes scummy players and their less entrenched, nervous, sometimes naive opponents. Mark named a number of ways in which this difference can influence their interaction, and the last two basically come down to intimidation. I have also witnessed players overwhelming their opponents with a quick stream of select rules citations, to the same effect.
There should be an advantage by superior understanding of the game, but not by demoralising/intimidating your opponents, leveraging social status, or banking on their language deficiencies.
Edited Lyle Waldman (Feb. 29, 2016 03:21:23 PM)
Originally posted by Scott Marshall:
There's nothing wrong with saying “move to end step” or “in my end step?” or similar. Just like there's nothing wrong with “before Attackers, I animate Mutavault” or similar.
What's wrong about the original scenario is the AP trying to trick the NAP into staying in their 2nd Main Phase, when they made it clear they're ready to move to their end step.
I'm going to risk being rather blunt here: this makes perfect sense, and really shouldn't require these repeated and drawn-out debates … unless you're trying to find clever phrasing to trick your opponent. As I said above - play Magic; Word Games is held on Wednesday afternoons at the senior center. :p
Originally posted by Carlos Ho:
I believe Scott Marshall already provided an official answer here.Scott Marshall
There's nothing wrong with saying “move to end step” or “in my end step?” or similar. Just like there's nothing wrong with “before Attackers, I animate Mutavault” or similar.
What's wrong about the original scenario is the AP trying to trick the NAP into staying in their 2nd Main Phase, when they made it clear they're ready to move to their end step.
I'm going to risk being rather blunt here: this makes perfect sense, and really shouldn't require these repeated and drawn-out debates … unless you're trying to find clever phrasing to trick your opponent. As I said above - play Magic; Word Games is held on Wednesday afternoons at the senior center. :p
Can we please stop going around in circles with the same arguments, trying to make this OK, when it is not?
Scott Marshall
Intervening in this, however, is kind of tricky.A judge shouldn’t intervene in a game unless he or she believes a rules violation has occurred, a player with a concern or question requests assistance, or the judge wishes to prevent a situation from escalating.If NAP so much as glances at me, I'm likely to interpret that as a request for confirmation, and happily step in. However, if NAP simply accepts that AP tricked him, I can't say that a rules violation has occurred, no one's asked me for help, and there's no situation to de-escalate. Yuk…
Edited Lyle Waldman (Feb. 29, 2016 03:36:29 PM)
Originally posted by Lyle Waldman:It's easy to differentiate. Ask the player why he or she wanted to go to the end step.
If there is nothing wrong with saying “move to my end step?”, how do we differentiate “move to my end step?” with the intention of actually moving to the end step versus “move to my end step?” with the intention of tricking the opponent into acting in 2nd main?
Originally posted by Sandro Carlucci:
This feels for me that sometimes we go 100% strict after the rules but then we don't.
Originally posted by Brian Schenck:
This is because there are times where players play functionally by the rules, rather than playing technically by the rules.
Originally posted by Gareth Tanner:
Because we have a shortcut that says the game moves to the end step with the opponent having priority. If we allow the exact phrasing to be the critical factor it becomes a game of trying to analyse the meaning of the phrasing, we then open up middle ground for a player to use a slightly unclear phrase or two slightly similar phrases with a word difference, and have them mean what they want. By having an over riding rule that says “they all mean this” removes any possible word games and allows players to have an expectation of the exact meaning when things are being said.
The statement “Go” (and equivalents such as “Your turn” and “Done”) offers to keep passing priority
until an opponent has priority in the end step. Opponents are assumed to be acting then unless they
specify
otherwise