Originally posted by Raymond Cheung:
I would verify the flow of events from both players. Assuming that Aang made no acknowledgement of the Eldrazi Mimic trigger (cast Walker of the Wastes, move to combat), I would rule this as a Missed Trigger. Eldrazi Mimic has a “may” and requires a choice to be made upon resolution (whether you want to change its power and toughness or not), and since Aang did not make any indication towards it, the default applies and it remains a 2/1. Naya has the option of putting the trigger on the stack, but I imagine she will decline.
Originally posted by Jarrett Boutilier:Raymond Cheung
I would verify the flow of events from both players. Assuming that Aang made no acknowledgement of the Eldrazi Mimic trigger (cast Walker of the Wastes, move to combat), I would rule this as a Missed Trigger. Eldrazi Mimic has a “may” and requires a choice to be made upon resolution (whether you want to change its power and toughness or not), and since Aang did not make any indication towards it, the default applies and it remains a 2/1. Naya has the option of putting the trigger on the stack, but I imagine she will decline.
I agree with the direction you are moving with this Ray, a few things need to be mentioned. You seem to be combining two different fixes for missed triggers. The Eldrazi Mimics ability doesn't have a default action, you choose to resolve the ability or not. See Pact Of Negation as a trigger with a default action.
The reason I point this out is it effects how we resolve the ability, if a player forgets about their pact trigger, they are assumed to have chosen the default, which is to lose the game. We don't ask the opponent to put the trigger on the stack after the fact. With the eldrazi mimics trigger however, it will go on the stack regardless of the players choosing at the time it would trigger (walker etb). They do need to make a decision at this point to resolve the ability or not, which is there chance to show awareness of the trigger.
A triggered ability that causes a change in the visible game state (including life totals) or requires a choice upon resolution: The controller must take the appropriate physical action or make it clear what the action to be taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly taking an action in the next step or phase) that can be taken only after the triggered ability should have resolved.
Originally posted by Denis Leber:
Since this question is VERY important at the moment with upcoming GPs I can't wait for the answer.
after reading all the great comments above I clearly favor the “missed the may-effect upon resolution” therefore the 2/1 Mimic stays a 2/1 mimic.
Non-rule-addition: The case with Dismember a Mimic Target is known (i guess). Looking at that case should “show” that it is important to state if the “may”-trigger happened or not. In case of Dismember it is “most of the time” reasonable to say that the may-trigger is NOT used.
Still I am not completely happy with the “benefitial and nonbenefitial” ruling on triggers. Whether a trigger is “beneficial” highly various with Board and gamestate. My favorite Example “Bob”. Even though I try to make comparisons to different “Trigger-rulings” I do not consider this off-topic.
Replies have been disabled because this topic is closed.