Edited Christian Genz (March 14, 2016 03:22:25 AM)
Originally posted by Kevin Moore:
Is it worth an additional clarification in the MTR here around this?
Here is the current MTR on this shortcut.
A statement such as “I'm ready for combat” or “Declare attackers?” offers to keep passing priority
until an opponent has priority in the beginning of combat step. Opponents are assumed to be acting
then unless they specify otherwise.
Would this be a small change that could clarify this?
A statement such as “I'm ready for combat” or “Declare attackers?” offers to keep passing priority
until the first time an opponent has priority in the beginning of combat step. Opponents are assumed to be acting
then unless they specify otherwise.
Originally posted by John Brian McCarthy:Kevin Moore
Is it worth an additional clarification in the MTR here around this?
Here is the current MTR on this shortcut.
A statement such as “I'm ready for combat” or “Declare attackers?” offers to keep passing priority
until an opponent has priority in the beginning of combat step. Opponents are assumed to be acting
then unless they specify otherwise.
Would this be a small change that could clarify this?
A statement such as “I'm ready for combat” or “Declare attackers?” offers to keep passing priority
until the first time an opponent has priority in the beginning of combat step. Opponents are assumed to be acting
then unless they specify otherwise.
Kevin:
Where does the AP want to be, almost all the time? In the main phase, so he or she can cast sorceries and hasty creatures or play lands.
Where does the NAP want to be, almost all the time? In the beginning of combat step, so he or she can act without the AP doing those things.
There are a few corner-cases (most of them in corner-case formats like Legacy and Vintage), but this is almost always the case. And if you want to do something in an unusual time, you can do so, just by being explicit - “Go to combat, make a goblin” or “Go to combat?”“Still in your main phase, I'll kill your Rabblemaster.”
Shortcuts are there because they're the default almost all the time - it's better to put some burden on players who want to do unusual things than it is to blow people out because they didn't understand the exact codewords.
For much, much more on this topic, scroll through the forum archives - this thread is a pretty good explanation for why the shortcut shouldn't change.
Originally posted by John Brian McCarthy:
it's better to put some burden on players who want to do unusual things than it is to blow people out because they didn't understand the exact codewords.
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