Edited Théo CHENG (July 11, 2016 08:06:18 AM)
Countering a spell is a visible change in the game.
Originally posted by Pascal Gemis:Countering a spell is a visible change in the game.
What's the difference in the change of the game, for Angel's grace, between “countered” and “resolved”?
Originally posted by Jeremie Granat:I dont see any answer to my question in the whole paragraph.
You might want to read the whole paragraph again…
Originally posted by Pascal Gemis:I absolutely agree that I don't want “gotcha” games, but it's important to realize in the Angel's Grace example that both players are playing a game of gotcha–the Grace player is not confirming that his spell resolves or that his opponent's trigger is missed, he's just trying to “gotcha” his opponent straight to the spell resolving.
That being said, I'm on the same line than Theo. I dont want “gotcha” games on my tournament I prefer magic games.
Jeremie GranatWhat's the visible effect?
From my point of view, countering a spell has a visible effect on the game state. The acknowledgement type is not dependent of the resolution of the spell. The resolution of the spell having no visible effect on the game state, does not extend the reach of “missed trigger”. A creature spell would enter the battlefield and that would be the last possible moment to react. A brainstorm would draw cards… etc.
Originally posted by Jeremie Granat:
From my point of view, there is only one person trying to gotcha his opponent.
Originally posted by Jeremie Granat:
It is generally assumed in Europe and the US that saying “okay” means “resolve”.
Originally posted by Mark Brown:To reinforce what Mark Brown correctly said, I'd even mention that I met multiple Japanese players for whom “Ok” meant “I acknowledge what you did or said, now let me time to think about it.”
“Okay” means multiple things to multiple people and you cannot assume that “Okay” means “yes it resolves” or even “it is countered”. That is something that players need to confirm. “Okay” is probably one of the most ambiguous statements made in a game of Magic.
Edited Emilien Wild (July 12, 2016 02:38:45 PM)
Originally posted by Mark Brown:I think that the player always has the right to know this and they can ask at any time. Pulling from the IPG:
there has to be a point where both players know the outcome and it should be at the point of when it would be countered or resolves.
Triggered abilities are assumed to be remembered until otherwise indicated, and the impact on the game state may not be immediately apparent.I as a player am not required to describe how your spell is being put in to the graveyard, it just needs to happen upon resolution of the trigger. I'm also not required to announce the trigger. It's assumed to be remembered until I show otherwise. Whether or not your spell resolved may not have an immediate impact on the game state (angels grace doesn't do anything until potentially lethal damage is involved.)
If an opponent requires information about the precise timing of a triggered ability or needs details about a game object that may be affected by a resolved triggered ability, that player may need to acknowledge that ability’s existence before its controller doesThis is where the player may ask if the spell resolved or was countered. Because it's assumed countered until otherwise demonstrated, you asking may remind the opponent and even though they had forgotten up until that point, they can still avoid missing their trigger. So Mark I agree that there has to be a point where both players know the outcome. I don't agree that point is when the spell resolves.