The point by which the player needs to demonstrate this awareness depends on the impact that the trigger would have on the game:
• A triggered ability that causes a change in the visible game state (including life totals) or requires a
choice upon resolution: The controller must take the appropriate physical action or make it clear what the
action taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly
moving to the next step or phase) that can be taken only after the triggered ability should have resolved.
Note that casting an instant spell or activating an ability doesn’t mean a triggered ability has been forgotten,
as it could still be on the stack.
Originally posted by Isaac King:If there is no difference in the visible game state, what's your reasoning behind finding the trigger to be missed?
While I personally agree that the trigger should be missed, I don't understand the argument that the spell being countered vs resolving are different visible game states
Originally posted by Jochem van 't Hull:You're over-thinking it a bit, here.
However, the IPG definition of missed trigger requires “a change in the visible game state” and not “a visibly different outcome”. Countering a spell requires that card to be moved from the stack to the graveyard, and that is undeniably “a change in the visible game state”.
There is a card that says spells that cost 1 get countered. It's mandatory, so that should be the default scenario and hoping for a different outcome is pure angle shooting. The Comprehensive Rules 100% insist that the spell should get countered. It's only the IPG that says that just maybe it won't.You started out great - that's spot-on.
Originally posted by Scott Marshall:
It would be better if NAP asked “resolves?”, and even better if AP said “OK, that's countered”. However, policy doesn't require Best Practices, it just rewards them.
Originally posted by Eskil Myrenberg:However, in the example the player that controls the trigger said okay and then went to combat. This means that he himself went past the moment of resolving the trigger without acknowledging it. Since it is a trigger that causes a change in the visible game state he had the acknowledge it before moving to the combat phase.
You can assume the trigger was missed and not remind your opponent but the
rules won't help you if it turns out you're wrong :)
The point by which the player needs to demonstrate this awareness depends on the impact that the trigger would have on the game:
• A triggered ability that causes a change in the visible game state (including life totals) or requires a
choice upon resolution: The controller must take the appropriate physical action or make it clear what the
action taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly
moving to the next step or phase) that can be taken only after the triggered ability should have resolved.
Note that casting an instant spell or activating an ability doesn’t mean a triggered ability has been forgotten,
as it could still be on the stack.
Originally posted by Harm Tacoma:Eskil MyrenbergHowever, in the example the player that controls the trigger said okay and then went to combat. This means that he himself went past the moment of resolving the trigger without acknowledging it. Since it is a trigger that causes a change in the visible game state he had the acknowledge it before moving to the combat phase.
You can assume the trigger was missed and not remind your opponent but the
rules won't help you if it turns out you're wrong :)
Originally posted by Jeremie Granat:
It just doesn't matter if the resolution of the spell would do the same physical things as the trigger because the rules just don't care about that!
Edited Declan Doherty (July 14, 2016 09:35:50 AM)