Edited Benjamin McDole (April 3, 2013 01:51:27 PM)
Originally posted by Mark Mc Govern:
In this scenario, players' life totals, Geistflame, decisions about whether to block or not etc etc are, I feel, all red herrings. We're not worried about what information players may or may not have gained.
Originally posted by Mark Mc Govern:
So we back up to when the token has been declared as an attacker and carry on from there, with a TE-CPV warning for Austin, and no penalty for Nora (FTMGS is more fully known as Game Play Error - Failure to Maintain Game State and is awarded to players who allow their opponents' GPEs to go unnoticed).
Originally posted by Michael McCliment:I think there may have been a mis-reading involved here, Michael. Mark said “no penalty for Nora,” then he explained when FtMGS would be appropriate otherwise.Mark McGovern
So we back up to when the token has been declared as an attacker and carry on from there, with a TE-CPV warning for Austin, and no penalty for Nora (FTMGS is more fully known as Game Play Error - Failure to Maintain Game State and is awarded to players who allow their opponents' GPEs to go unnoticed).
Why would we issue FTMGS here? Did Nora allow a GPE to go unnoticed?
Edited Josh Stansfield (March 28, 2013 01:24:12 PM)
Originally posted by Josh Stansfield:Michael McClimentI think there may have been a mis-reading involved here, Michael. Mark said “no penalty for Nora,” then he explained when FtMGS would be appropriate otherwise.Mark McGovern
So we back up to when the token has been declared as an attacker and carry on from there, with a TE-CPV warning for Austin, and no penalty for Nora (FTMGS is more fully known as Game Play Error - Failure to Maintain Game State and is awarded to players who allow their opponents' GPEs to go unnoticed).
Why would we issue FTMGS here? Did Nora allow a GPE to go unnoticed?
Edited Sebastian Rittau (April 1, 2013 01:44:07 PM)
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