Originally posted by Mark Mc Govern:
Sounds like it IS slow play, as repeating the plays does not advance the game state. It's also a loop, which you have the ability to end. So you must decide the number of iterations before you break it. So it's not a draw. You will eventually lose to decking. I recommend going straight to game 3
Originally posted by Paulo Azevedo:
719.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an
independent action that results in the same game state being reached multiple times. If that happens,
the active player (or, if the active player is not involved in the loop, the first player in turn order
who is involved) must then make a different game choice so the loop does not continue.
Example: In a two-player game, the active player controls a creature with the ability “{0}:
gains flying,” the nonactive player controls a permanent with the ability
“{0}: Target creature loses flying,” and nothing in the game cares how many times an
ability has been activated. Say the active player activates his creature’s ability, it resolves,
then the nonactive player activates her permanent’s ability targeting that creature, and it
resolves. This returns the game to a game state it was at before. The active player must
make a different game choice (in other words, anything other than activating that creature’s
ability again). The creature doesn’t have flying. Note that the nonactive player could have
prevented the fragmented loop simply by not activating her permanent’s ability, in which
case the creature would have had flying. The nonactive player always has the final choice
and is therefore able to determine whether the creature has flying.
Edited Gareth Tanner (Sept. 2, 2016 03:59:00 AM)
Originally posted by Lars Harald Nordli:Mark Mc Govern
Sounds like it IS slow play, as repeating the plays does not advance the game state. It's also a loop, which you have the ability to end. So you must decide the number of iterations before you break it. So it's not a draw. You will eventually lose to decking. I recommend going straight to game 3
Interesting. If you can avoid to lose, isn't it up to the Lantern player to push through a win? You might just as easily say that the Lantern player to scoop as the Affinity player to scoop?
Originally posted by Mark Mc Govern:Lars Harald NordliOriginally posted by Mark Mc Govern:
Sounds like it IS slow play, as repeating the plays does not advance the game state. It's also a loop, which you have the ability to end. So you must decide the number of iterations before you break it. So it's not a draw. You will eventually lose to decking. I recommend going straight to game 3
Interesting. If you can avoid to lose, isn't it up to the Lantern player to push through a win? You might just as easily say that the Lantern player to scoop as the Affinity player to scoop?
From the description, the Lantern player can't push through a win. The Platinum Angel player has no library, and has no plays. They have no choices to make in the loop. The Lantern player does have choices. So they are obligated to choose a number of iterations of the loop, and then move the game along.
I'm not saying they're obligated to scoop, but they probably should - it has been established that they have no way to deal with the angel, and the angel player is not losing to decking. The lantern player can't keep looping forever (Slow Play, potentially risking Stalling). So they will have to draw a card each turn, eventually decking themselves. Their loss is inevitable - by playing on they risk receiving penalties. It's in their interest to try and win Game 3.
Originally posted by Philip Wieland:What makes you say that? Why does a repeated set of actions have to be confined to a single turn to qualify as a loop?
Technicaly we dont have a loop
Originally posted by Philip Wieland:The scenario assumes that one or both players is asking a Judge what happens. That being said, if we see Slow Play, we should intervene to issue the appropriate penalty.
So please tell me why you think we should intervene.
Originally posted by Philip Wieland:I disagree - this is very much a loop. Frankie summed it up nicely:
Technicaly we dont have a loop
Frankie Hughes
1. Activate Academy Ruins on your end step.
2. Draw Mox
3. Play Mox
4. Pass the turn.
Repeat ad infinitum.
Originally posted by Philip Wieland:We're not forcing them to make particular decisions, nor can we force the Lantern player to break the loop. But penalising Slow Play is going to heavily incentivise the player to make different choices.
I don't see why we should ever make a player make an decision other than going on playingin this scenario.
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