Originally posted by Mark Randol:
I have never seen the problem that it is intended to solve.
Edited Toby Hazes (Nov. 1, 2016 03:06:11 PM)
Originally posted by Mark Randol:Rob Marti
Mark,
What's wrong with the following?
AP: Move to combat, activate Mutavault
NAP: OK
AP: Declare attackers
NAP: Go ahead (or “I tap that dude”)
AP: These guys attack
NAP gains no information he wouldn't have already and you've activated your manland in BoC like you want.
What's wrong with it is by the MTR and by the explanatory blog article AP cannot activate Mutavault at that time. As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat. When NAP says “Ok” both players have now passed priority in beginning of combat and AP never get's opportunity to activate mutivault. If I were NAP that interaction would look like this:
AP: Move to combat, activate Mutavault
NAP: JUDGE!!
Originally posted by Mark Randol:
by the explanatory blog article AP cannot activate Mutavault at that time. As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat. When NAP says “Ok” both players have now passed priority in beginning of combat and AP never get's opportunity to activate mutivault. If I were NAP that interaction would look like this:
AP: Move to combat, activate Mutavault
NAP: JUDGE!!
If a player wants to be clear that they’re doing something in their beginning of combat, all they need to do is say so! “Beginning of combat, activate my Wandering Fumarole” is not merely allowed, but encouraged. The active player has made it clear what is happening while acknowledging their need to act first.
Originally posted by Mark Randol:
Originally posted by Jeff Morrow:
AP: Combat?
NAP: OK.
AP: I attack with these guys.
NAP: Before you attack (and now that I know who you plan to attack with), I tap your most important attacker with my Deadlock Trap.
That example is exactly how things work today.
Originally posted by Bryan Spellman:
What you are wanting is a shortcut that allows both players to act in beginning of combat after the phrase “combat”. However, with the way priory works, this can't happen if we want to make sure AP acts first in the phase.
Can you come up with a new shortcut that does that? When you start walking through priority, there's not a better way to do it than I can come up with. In reality, AP just has to say “beginning of combat, crew”
Originally posted by Brian Schenck:Sure. Limited PPTQ to be precise. Player A says “I pass priority in my first main phase”, has a vehicle but wants to wait and see what his opponent does when he receives priority in the main. I know, “With very few exceptions, the non-active player doesn't want to act in active player's main phase” and “Asking the non-active player for permission to go from a game state where you have priority to a game state where you have priority is a waste of time”
Federico, could you provide an example of how or where this has happened? Because I'm having trouble grasping what you mean.
The situation that has been discussed in the thread so far seems relatively straight forward (albeit with its own wrinkles), so I don't see anything like what you seem to be describing.
Even the most thorough statement like: “I pass priority to you in Main Phase one” or “I want to enter in the beginning of combat step” falls under that shortcut.So, the player was quite upset. And when he asked why he couldn't pass priority on main without using the shortcut, all I could tell him was that this policy came from the interpretation of the MTR made in an article.
Originally posted by Federico Verdini:Brian SchenckSure. Limited PPTQ to be precise. Player A says “I pass priority in my first main phase”, has a vehicle but wants to wait and see what his opponent does when he receives priority in the main. I know, “With very few exceptions, the non-active player doesn't want to act in active player's main phase” and “Asking the non-active player for permission to go from a game state where you have priority to a game state where you have priority is a waste of time”
Federico, could you provide an example of how or where this has happened? Because I'm having trouble grasping what you mean.
The situation that has been discussed in the thread so far seems relatively straight forward (albeit with its own wrinkles), so I don't see anything like what you seem to be describing.
But the CR allows it, and there's no written policy against it. We have a specific shortcut, but if players don't want to use it, we are enforcing them to do it anway:Even the most thorough statement like: “I pass priority to you in Main Phase one” or “I want to enter in the beginning of combat step” falls under that shortcut.So, the player was quite upset. And when he asked why he couldn't pass priority on main without using the shortcut, all I could tell him was that this policy came from the interpretation of the MTR made in an article.
Originally posted by Mark Randol:
I have two real questions for the judge community as affects this particular shortcut:
1. When was the last time you had to explain to a player that their attempt to word-smith a main phase reaction out of another player failed because they used a phrase that indicated movement to combat?
2. When was the last time you had to explain to a player that no they cannot activate their man-land or no they cannot crew their vehicle because they said the word “Combat”?
Originally posted by Aaron Henner:
All this talk about MTR / Policy / judge articles / English / phases… it misses 2 critical points
Originally posted by Mark Randol:That's not the case at all, and a misunderstanding like that might be fueling your dislike of the shortcut.Rob Marti
Mark,
What's wrong with the following?
AP: Move to combat, activate Mutavault
NAP: OK
AP: Declare attackers
NAP: Go ahead (or “I tap that dude”)
AP: These guys attack
NAP gains no information he wouldn't have already and you've activated your manland in BoC like you want.
What's wrong with it is by the MTR and by the explanatory blog article AP cannot activate Mutavault at that time. As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat. When NAP says “Ok” both players have now passed priority in beginning of combat and AP never get's opportunity to activate mutivault. If I were NAP that interaction would look like this:
AP: Move to combat, activate Mutavault
NAP: JUDGE!!
Edited Travis Coffman (Nov. 1, 2016 06:30:14 PM)
Originally posted by Mark Randol:
and explain that they are best off doing things in main 1
Edited Toby Hazes (Nov. 2, 2016 04:30:10 AM)
Originally posted by Pascal Gemis:
Lots of players don't even know that there is a “Beginning of combat” step.
Lots of players know the “combat”-shortcut.
And in the middle, some players know there is a “Beginning of combat” step but don't know the “combat”-shortcut.
There are also some players who are really bad with English and having such a shortcut can help them.