Originally posted by Sandro Carlucci:
I get that if this shortcut is reversed we would have the old “Ball Lightning” cheat back, but be honest, how many times comes this up and players come to you and ask “now, he played cryptic, can i play a haster?” and how many times did someone ask “can i crew now?”.. i guess its the ladder that comes up far more ofter these days..
Originally posted by Mark Mc Govern:Originally posted by Sandro Carlucci:You can't play Magic without actually doing things. By definition.
Why do i have to say what im gonna do in a competitive strategy game
AP crews a smuggler's copter main-phase. NAP says ‘before combat, unlicensed disintegration on copter.’ AP then says, okay, surge a reckless bushwhacker and attack for 9 (instead of the 3 that would have come across before). I didn't step in because both players seemed to agree on where they were in the turn, but I could easily imagine an ugly judge call coming out of it.
Edited Andrew Keeler (Feb. 11, 2017 03:56:49 PM)
Originally posted by Andrew Keeler:
As for how to change it, we have basically three options:
1) Leave things pretty much as they are
2) Change the shortcut so that all references to “combat” or “attacks” go to BoC with AP having priority
3) Create two shortcuts: one (“combat”) goes to BoC step with AP having priority and the other (“attacks”) goes to BoC with NAP having priority.
Option 2 is potentially workable, but can be confusing to newer players and players that don't play MTGO, since AP now has to ask to declare attacks twice in order to declare attacks. (“attacks,” “okay” moves to BoC step, then a second “attacks,” “okay” moves to declare attackers). It potentially introduces confusion since explicit mentions of “attacks” don't actually let you declare attacks immediately after.
Option 3 seems to be the most popular among non-judge enfranchised players, since it matches the fine mechanics of the game the best. However, it creates a severe language-barrier problem since similar english words now have significantly different game-rules meaning, and can give rise to “magic words”-type questions and judge calls. In the same “magic words” vein, it (with 2 to a lesser extent) also assumes that Wizards won't print haste creatures that are commonly played so that players don't have a strong incentive to try and abuse this shortcut splitting (at least in standard). Given how recently Lightning Berserker and Zurgo Bellstriker were played, and how close they were to being in the same standard as vehicles, I don't think this is a safe assumption to base a significant policy change on.
Originally posted by Jason Riendeau:
I know that people were all aflame with “unintuitive combat shortcut” regarding the current shortcut, but isn't doing something hundreds or thousands of times without ever thinking about it the definition of intuitive?
Originally posted by Jason Riendeau:
My biggest personal concern with option 3 isn't the language barrier issue (even though that's the biggest program-wide concern) - it's players mixing their shortcuts during a match and getting into a disagreement over which one they used. I can see this happening once a PPTQ where AP thinks they said “combat?” and NAP thinks they said “attacks?”. The change in option 3 actually creates less natural usage, as they need to think of not only what they want to do, but also what they want to say. Communication should be natural and not add to the decision tree while playing.
Originally posted by Andrew Keeler:
they're playing MTGO where they have access to BoC without having to proactively state what they will do there
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