Originally posted by Louis Habberfield-Short:There was a discussion on ChannelFireball's MagicTV that got me thinking. There, Paul Cheon explains what a certain section of the player base considers intuitive, and it's the opposite of what the MTR shortcut is based on.
Please share your thoughts about whether such an MTR revision could help provide clarity for players.
Originally posted by Charlotte Sable:
The MTR applies to all sanctioned tournaments, not just ones run at
Competitive REL.
On Sun, Feb 12, 2017, 23:42 Jochem van 't Hull <
Originally posted by Philip Böhm:
I do not believe the combat shortcut should be even changed. There was an unfortunate incident where a player lacking rules knowledge made a bad decision because of that, but that doesn't make the words of the policy bad.
Originally posted by Andrew Keeler:So the rule would be if you say “Attack?” you're not actually looking to attack? That just doesn't make much sense on a plain English level.
2) All mentions of combat or attacks move to BoC with AP having priority (becoming equivalent to a single priority pass)
Originally posted by Andrew Keeler:Are we? So far I've heard of one person at the Pro Tour make a play error. But that's really it.
We're gathering more and more evidence of how the current shortcut, in spite of its sufficiency as policy, is not working as well as we'd like
Originally posted by Andrew Keeler:There's no harm in clarifying things (and it's an opportunity for you to explain the shortcut).
I've had instances where players have used the shortcut and then asked what phase I was responding in when I made a response
Originally posted by Andrew Keeler:Best to educate them. Opponents will usually just play on, but the player risks getting caught out at Competitive events.
I've seen players detail how they “always” casually use “combat” to move to BoC step, not to declare attackers
Originally posted by Andrew Keeler:Players can agree new shortcuts. I see no upside to this particular one though. The downside of course is that the opponent probably has no idea why the player is looking to change a shortcut.
I've seen discussions among judges about how to handle players calling a judge before a match and asking if they can agree to ignore the current combat shortcut in favor of a modified one.
Originally posted by Andrew Keeler:Why don't they like it?
I've even seen several judges say they personally don't like the current shortcut even though they enforce it as written
Originally posted by Andrew Keeler:What problems? Maybe it's just me, but I'm seeing a lot of “this is how it COULD be bad” and very little “this actually happened”. In the online groups I see regularly, the ones making the loudest noises seem to be the same ones who complain any time anyone (Wizards, Judges, TOs etc) change anything. Everything is always bad/worse. And it's just a handful of people. The vast majority don't involve themselves and carry on as normal. Which leads me to believe the silent majority don't see or have a problem.
In light of how resilient these problems have proven in the face of our increased player education efforts
Originally posted by Louis Habberfield-Short:
My main point is that if we aren't going to change the shortcut, we should at least add more examples of its use to the MTR so that players can understand it better.
Originally posted by Ian Doty:
Even in the case of floating mana, the MTR makes fairly clear that a player IS explicitly allowed to pass priority to themselves in Beginning of Combat Step in an attempt to cause that mana to empty by simply saying something to the effect of: “I'd like to move to Beginning of Combat Step to cause the mana in your pool to empty”
Originally posted by Gareth Tanner:
My biggest issue is this issue exists because players don't read the MTR, changing the wording of the shortcut or adding more examples aren't going to help because players won't read the changes to the MTR so unless we changed it to exactly what players are thinking they are doing and the aim is always to stop the Icey/Ball problem the MTR wording will always be slightly unintuitive to players.
Originally posted by Andrew Keeler:
I posted this on the other thread talking about variations of the “Combat” shortcut, but I think it's actually more relevant here.
In general, we have 3 options for how this policy could look.
1) Current Policy (all mentions of combat move to Beginning of Combat with NAP having priority)
2) All mentions of combat or attacks move to BoC with AP having priority (becoming equivalent to a single priority pass)
3) Have all mentions of “combat” move to BoC and all mentions of “Attacks” move to declare attacks.
Edited Toby Hazes (Feb. 13, 2017 03:10:26 PM)