Originally posted by Josh Stansfield:
Just to clarify (since there seems to be some confusion), the bent card is NOT one of the Snapcasters. There are 4 altered Snapcasters PLUS a 5th card (of irrelevant name) that has become marked/bent during shuffling.
Carry on. :)
Edited Jasper König (May 2, 2013 03:49:28 PM)
Edited Joel Bouzaglou (May 3, 2013 10:19:38 AM)
Originally posted by Joshua Collier:
I am very confused…
This issue seems VERY cut and dried. We all agree that the altered art card is illegal IAW Magic Tournament Rules Paragraph 3.3 correct? If the cards are illegal then the player has committed Tournament Error — Deck/Decklist Problem (cards not legal in the format, IAW the previous rule.) The individual is issued a game loss and should have the same amount of time to replace the cards that would be provided for sideboarding. For those of you who think my decision hard consider this; Would your decision be different if the player had photocopied images of the cards instead of the altered real cards? Both are violations of the same rule…
Originally posted by Cris Plyler:I'm very curious as to why should the suggested fix be implemented, assuming that a game is in progress. If one of the snappies in any public zones were to be replaced by a basic land, wouldn't that drastically alter the game state? I'd assume that the current game state has no problems with it, so I'm really curious over why there should be a suggestion to damage it.
As to the boardstate fix, if the player is unable to replace all their snapcaster and 2 of them have to be replaced by lands here is what I'd do: For each snapcaster in each zone I'd randomly choose one of the 4 cards to replace it. That means the snapcaster on the battlefield could end up as a basic land instead.
Edited Andrew Teo (May 3, 2013 04:29:24 AM)
Edited Niki Lin (May 3, 2013 04:25:38 AM)
Originally posted by Andrew Teo:
For this case, I'd go with the suggestion mentioned previously of positioning a floor judge nearby to swap in temporary proxies for the round whenever a snappy enters any public zone.
Edited Toby Hazes (May 3, 2013 12:02:50 PM)
Originally posted by Cris Plyler:My intention of having temporary “proxies” is to just have a simple “cover-up” for the art for the round without touching the current game state at all since there's nothing wrong with it at all.
As to why I would do what I did. Making temporary proxies to me is not a valid option, the TR is very specific on when proxies can be made and this case is not one of them (well the damaged card is, but not the snapcasters). So the snapcasters need to be removed, if the player is unable to find enough replacements then those should be replaced by basic lands.
Now I gave consideration to replacing the snapcasters in public zones with the players good snapcaster and randomly replacing the cards in hidden zones with the other cards. However what happens if there are 3 snapcasters in public zones (I know not part of the question but bear with me)? Can we rightfully state that two of those are snapcaster and the other is a land or will simply be shuffled away? No whatever is ruled should be a solution that can be consistant for future cases, so if each snapcaster is randomly replaced that can remain consistant no matter what the board state is, whether there is only one snapcaster or more in public zones.I'm really not comfortable with the possibility of altering the board state. If the situation is really bad, ie. kids are running around with their parents and the snappies are…snapping away pretty suggestively, I'm quite inclined to go with a TE - D/DLP infraction. That would minimize the amount of disruption to the event as a whole, and we would not need to delve into the intricacies of game state manipulation, etc. Do correct me here if I seem to be jumping the gun too soon just for a “quick fix”.
Toby HazesYou do make a point there, but given the situation as it is, the player might not use the “cover-ups” . As a result, it runs the risk of complaints regarding particular racy cards might pop up from spectators with/without kids.
But why not create those proxies and leave them at the table, for the player himself to swap as soon as a snappy enters a public zone?
A judge might be called for a lengthy/difficult call at a different table, or needs to get the head judge or needs to go to the bathroom, etc.
If you've established this as the fix, what is the added value of keeping a judge around to implement a fix that the players could implement themselves just as easily with more convenience?
Originally posted by Andrew Teo:
You do make a point there, but given the situation as it is, the player might not use the “cover-ups” . As a result, it runs the risk of complaints regarding particular racy cards might pop up from spectators with/without kids.
Originally posted by Andrew Teo:
Also, I don't think it's fair for both players to know the exact number of snappies he/she plays, even if we gave him/her 4 proxies in total regardless of the actual number he/she runs, which, in this case, he runs 4, which coincides with the maximum number possible.