Edited Jacopo Strati (March 28, 2017 07:02:21 PM)
Edited Bernie Hoelschen (March 28, 2017 07:24:58 PM)
Originally posted by David Lachance-Poitras:
I should note that the article referenced by Jacopo dates back to August 2015. Since that time there has been quite a few updates in policy.
Don't have the time to elaborate further (being at work), but I suggest you check Toby's blog archive, you may find your answer there ? :)
Originally posted by Bernie Hoelschen:
You seem to be indicating that the opinion of the KP team that a backup isn't warranted in the scenario conflicts with the article where a backup was allowed due to what is arguably a very similar situation. Is that correct? I believe the article you linked more represents justifying and handling of multiple infractions, not so much of ‘because it was done in this case, it should be done in all cases’. As noted above, it's also from a couple of years ago - this doesn't, by default, invalidate the information, but it is possible that there have been subsequent policy blog articles which touch on this subject more recently and with a different stance (perhaps even including reasons why to lean towards a particular decision regarding whether or not to backup).
Originally posted by Bernie Hoelschen:
In the scenario outlined by the Knowledge Base scenario, not backing up gives the active player knowledge of what's on the bottom of their library and leaves a creature in play with incorrect mana tapped. Knowing the location of those two cards increases the odds that the top card or cards in their library are potentially cards they may be looking for, so they've gained an advantage of knowledge, but the cost is that the board state is not backed up and they're committed to the play they previously chose.
Allowing for a backup would basically give the active player another chance to find what they're looking for (since a backup in this case would allow for the scry'd cards to be placed back on top of the library, randomizing the unknown portion of the library, returning Veteran Motorist to AP's hand and untapping mana). While this removes the knowledge of what's on the bottom of the library, the player has the choice to replay the Veteran Motorist and scry, or hold up - a decision that could have been made based on seeing either of the cards that were seen, which means that it would potentially be made with knowledge from looking at extra cards (though, admittedly, I find it moderately unlikely that seeing the cards that were scry'ed would change the decision to play Veteran Motorist, the potential is there).
Edited Jacopo Strati (March 28, 2017 07:37:38 PM)
Originally posted by Jacopo Strati:
HI Bernie :D
Yes, I'm having difficulties in understanding where the differences are between the KP scenario and the Scryland one. What I see is that, in both situations, the offender gained informations he shouldn't have had due to a previous GRV (in KP scenario we have a misplayed creature spell, in the article one we have land that shouldn't be on the battlefield). Why the Scry effect is considered to be a result of a GRV in one scenario and not in the other one? Policies seems not to be changed on this detail. Maybe I'm missing something?
If there's no way to shuffle those two cards back in the library, then I totally agree with the KP team official answer. :)
Originally posted by Bernie Hoelschen:
It seems as though you're wanting to perform the LEC fix for the scry, but NOT back up the GRV itself
If they are legally drawn after the error, they are legally known by one of the players. Since exactly which card was drawn is probably lost, we are going to put back a card at random, and we don’t want to shuffle them away. This policy has an odd interaction with scry (which could also be legally known) which is likely unintended and will hopefully be fixed in the next policy update.bolded for emphasis.
Originally posted by Andrew Keeler:
If they are legally drawn after the error, they are legally known by one of the players. Since exactly which card was drawn is probably lost, we are going to put back a card at random, and we don’t want to shuffle them away. This policy has an odd interaction with scry (which could also be legally known) which is likely unintended and will hopefully be fixed in the next policy update.
Edited Jacopo Strati (March 29, 2017 11:33:33 AM)
Originally posted by Matthew Johnson:
I wrote the article quoted. In my opinion, the state before the error was that the library was random, the lands were untapped and the creature was in hand. If we rewind, we should rewind to that state, not to the state where the creature is back in hand and the player knows the top 2 cards of their library.
Now, I certainly think that policy is unclear around issues like this (which is why I wrote the article), but I will note that Toby reviewed and approved it before it was posted.
You say there's an advantage where they get to scry, don't like them, shuffle and scry again. I think that's using knowledge post-hoc of what they'll find. The alternative scenario is that two cards they want are shuffled away where you're letting them keep them on top, not play the motorist, then scry again after they've drawn them. I don't think we can have it both ways here. In any case, at the point they would have to decide to cheat by mis-tapping then the player doesn't know whether it will be good or bad for him to have them shuffled away.
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