I can certainly see the argument here for both suggested infractions. However I do not feel that either really fits like a snug glove.
If I was HJ I would be comfortable with calling this an exceptional circumstance with no fitting infraction/penalty. I would have the players take their correct deck, have them shuffle and play a real game. I would not count this as a game. I would issue a time extension based on the time I spent solving the issue but not for the time they spent playing. I would give no penalty but certainly a talk to be more careful.
Cheers
Eskil Myrenberg
L2 Stockholm, Sweden
—–Original Message—–
From: Darcy Alemany
Sent: 11 May 2013 22:47:40 GMT
To:
cartaginem@hotmail.comSubject: Players take and play their opponent's deck after presenting: penalty? remedy? (Competitive REL)
The following question was posted on the MTGJudge.ca facebook group (shameless plug for canadian magic judges :P ), and I think it will prove interesting enough to warrant some discussion.
“Two players are playing nearly identical decks (74/75 are the same) with identical sleeves. After cutting, the players grab the wrong deck, and ten turns in, player A draws the one of Tamiyo that his opponent was playing and realizes what has happened. What do?”
Personally, my impression is that both players have committed TE - D/DL because they are ultimately playing with a deck they did not register. While it's true that the players did present the correct decks originally, the fact that they are not playing with their presented decks feels like it falls under the philosophy of D/DL more than anything else. The end result would be a double GL, causing the current game to end in a draw.
Other judges disagreed. Some felt there was no penalty and that we should just call the game a draw. Others thought that GPE - GRV applies. As for what remedy to apply for GRV, some argued that as HJ they would be comfortable rewinding the game to the point when each player presented their decks, while others felt it would be alright to deviate in this case and just call the game a draw. No one seemed comfortable assigning a time extension.
What's the difference, you may ask? Well, the penalty and resulting remedy can have some effects on things like tiebreakers (by changing the number of games that need to be reported) and what upgrades players may be entitled to in future penalties, so while the solutions may seem simple on the surface they can have some subtleties that may have an effect on the later stages of the tournament.
What would you do?
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