Edited Bernie Hoelschen (July 12, 2017 01:16:48 PM)
Edited Daniel Woolson (July 12, 2017 10:07:38 AM)
Originally posted by Mark Mason:
The person who spoke of GRV allowing for the rewind, while correct in that policy supports such for a GRV when it's better than leaving things as they are… However, we don't tend to stack penalties and fixes. We rather, look to the root cause. It would be a GRV, if player had said/acknowledged the trigger…then put it into exile. This did not happen. In this case, we clearly have a Missed Trigger. That is the root of the problem.
Originally posted by IPG 2.1, Missed Triggers:
A triggered ability that causes a change in the visible game state (including life totals) or requires a choice upon resolution: The controller must take the appropriate physical action or acknowledge the specific trigger before taking any game actions (such as casting a sorcery spell or explicitly taking an action in the next step or phase) that can be taken only after the triggered ability should have resolved.
…
Once any of the above obligations has been fulfilled, further problems are treated as a Game Play Error — Game Rule Violation.
Originally posted by Bernie Hoelschen:
Thus, the way that I'm interpreting the IPG, exiling Labyrinth Guardian to Final Reward is treated as a GRV (but not penalized as such). Since we're treating this portion as a GRV, the backup as I outlined appears to be supported.
Originally posted by AIPG:
For example, suppose Acetone attacks Neutrino with an unblocked Arbor Elf equipped with Sword of Feast and Famine. During the combat damage step, Acetone untaps his lands but both players forget about Neutrino discarding. Even if this is noticed during the post combat main phase, this must be treated as a Game Rules Violation by either rewinding the game or applying the appropriate partial fix, and not by simply asking Neutrino if she’d like the discard ability to be placed on the stack. It is also a Game Rules Violation if you acknowledge a trigger at the proper time or earlier, and then, because of multiple things on the stack, you forget to resolve it.
Originally posted by Mark Mason:That's a complex distinction made in a game played internationally and often in a second language. Please don't interpret too much the details of what players say, and use the general meaning instead.
Two, let's consider the statement the NAP asked. “Exile before damage.” I would much prefer this to be a QUESTION. That it is a “command form statement” can seem like being instructed by an opponent to “break the rules”.
Originally posted by Emilien Wild:Originally posted by Mark Mason:That's a complex distinction made in a game played internationally and often in a second language. Please don't interpret too much the details of what players say, and use the general meaning instead.
Two, let's consider the statement the NAP asked. “Exile before damage.” I would much prefer this to be a QUESTION. That it is a “command form statement” can seem like being instructed by an opponent to “break the rules”.
- Emilien
Edited James Slater (July 14, 2017 05:39:40 PM)
Originally posted by Iván R. Molia:
But, since the trigger will avoid “put the card on exile”, because the triger resolves first… put in a wrong zone = MT for me.
Edited James Slater (July 15, 2017 03:22:47 PM)
Edited James Slater (July 16, 2017 02:48:06 AM)
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