Originally posted by Florian Horn:
In a PPTQ, Albus attacks with Khenra Eternal. Neville blocks with Harrier Naga. Albus casts Gift of Strength, then says “Oh, wait, you lose 1 from Afflict”. Neville answers “No, that's too late. Since you cast a spell, the trigger is missed.”
Do you intervene? If you do, do you give a penalty toAlbusNeville?
Originally posted by Bryn Pitt:
If the players do respond, “yes, everything is okay,” then I suppose I would just “let the players play.”
Originally posted by Bryn Pitt:
The definition of derived information includes “Tournament Policy,” which in my interpretation, does not include the IPG
Originally posted by Bryn Pitt:
Note that MTR 1.10 says players are expected to be familiar with the MTR, without mentioning the IPG. Additionally, this same section of the Annotated MTR (though not official) explicitly states that players are not expected to know the IPG. Perhaps my interpretation is wrong, so I would welcome and official interpretation. However, if players are expected to know the IPG, then why do judges exist at all?
Originally posted by Bryn Pitt:
Neville, is trying to stop his opponent from doing something Neville believe to be illegal, and ultimately he should punished for it?
Originally posted by Jake Eakle:
Bryn, I have a number of doubts about your post. Point by point:Originally posted by Bryn Pitt:
If the players do respond, “yes, everything is okay,” then I suppose I would just “let the players play.”
This seems like it would violate the last paragraph of MTR 1.8, which reads “Judges do not intervene in a game to prevent illegal actions, but do intervene as soon as a rule has been broken or to prevent a situation from escalating.”
In my understanding, if Albus has demonstrated awareness of the trigger in time, but chooses to proceed as though the life loss did not occur, a rule has been broken, and a watching judge is obliged to step in.
Originally posted by Jake Eakle:Originally posted by Bryn Pitt:
Neville, is trying to stop his opponent from doing something Neville believe to be illegal, and ultimately he should punished for it?
Neville is trying to avoid losing life by incorrectly rules-lawyering, and absolutely should be punished for it. Neville's reaction to that may possibly be unfortunate, but that's pretty normal. It will be both punitive and educational.
Originally posted by Jake Eakle:I think this statement can only be correct if we include “intentionally” - i.e., players can't intentionally violate the CR.
Players are not obligated to know the CR, either, but they are nevertheless obligated not to violate it … since the IPG is derived information, they are not obligated to know it, but they are obligated not to misrepresent it
Originally posted by Jake Eakle:Please don't jump to conclusions without first conducting a reasonable investigation. We know that Neville is intending to have Albus miss the trigger, but we can't know that Neville intends to violate policy to accomplish that. If we were there - and none of us, except perhaps Florian (assuming this isn't another hypothetical scenario), were actually there. Lacking the opportunity to chat a bit with the players, let's not assume intent.
which Neville is clearly doing
Originally posted by Bryn Pitt:Bryn, I like that - it's simple, it's friendly, it's customer-service-oriented, and it encourages the players to use the resource we provide, namely rules & policy expertise. And, as you noted, you aren't intervening, you're just offering an opportunity.
ask something along the lines of “Is everything going okay over here?”
Originally posted by Bryn Pitt:
Furthermore, especially if I don't suspect anything nefarious of Neville, I think issuing the penalty would do much more harm than good. Neville, is trying to stop his opponent from doing something Neville believe to be illegal, and ultimately he should punished for it?
Edited Isaac King (July 27, 2017 07:41:17 AM)
Originally posted by Chris Lansdell:
If players know that getting a rule wrong is going to get them a Warning, the number of Calls we see per event will go up significantly.
Originally posted by Chris Lansdell:
Plus as a TE, CPV upgrades on the second infraction…that is one scary possibility.
Edited Isaac King (July 28, 2017 04:08:43 PM)
Originally posted by Scott Marshall:Originally posted by Jake Eakle:I think this statement can only be correct if we include “intentionally” - i.e., players can't intentionally violate the CR.
Players are not obligated to know the CR, either, but they are nevertheless obligated not to violate it … since the IPG is derived information, they are not obligated to know it, but they are obligated not to misrepresent it
Originally posted by Scott Marshall:Originally posted by Jake Eakle:Please don't jump to conclusions without first conducting a reasonable investigation. We know that Neville is intending to have Albus miss the trigger, but we can't know that Neville intends to violate policy to accomplish that.
which Neville is clearly doing
Originally posted by Scott Marshall:Originally posted by Bryn Pitt:Bryn, I like that - it's simple, it's friendly, it's customer-service-oriented, and it encourages the players to use the resource we provide, namely rules & policy expertise. And, as you noted, you aren't intervening, you're just offering an opportunity.
ask something along the lines of “Is everything going okay over here?”
Originally posted by IPG - General Philosophy:
Knowledge of a player’s history or skill does not alter an infraction, but it may be taken into account during an investigation.
Originally posted by Andrew Keeler:
Lyle, I think you end up making the opposite point than the one you mean to. You contend that a warning is a statement, “if this is a pattern of behavior, we should step in,” and then contend that we should only step in and issue a CPV after we have established that this is already a pattern, which seems to undercut the logic of issuing the warning in the first place.
Besides, it's by no means a sure bet that we are in the position to know this player well enough to have a reasonable suspicion that they may have a bad habit of misrepresenting rules to their benefit, even accidentally. How are we supposed to establish this pattern of behavior without using warnings?
Finally, by my reading the IPG prohibits considering a player's reputation when determining whether an infraction has occurred. If the line between CPV and not-CPV is a player's reputation for getting rules wrong, I don't know that we'd ever be able to consider a CPV in a case like this.Originally posted by IPG - General Philosophy:
Knowledge of a player’s history or skill does not alter an infraction, but it may be taken into account during an investigation.
Originally posted by Lyle Waldman:
The way I read this is that you should be even handed; if a less-experienced player commits a GRV, you give that player a Warning, same as if the same infraction was being done by LSV or PVDDR. However, if the player has a history of similar GRVs, you might want to consider the possibility of a DQ for Cheating more heavily and investigate more deeply than if it was someone without that history.
Originally posted by Lyle Waldman:
by default I would not issue a CPV. However, if I think something shady is going on, I would consider the possibility of issuing CPV more heavily.
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