Edited Joe Klopchic (Aug. 30, 2017 12:19:54 PM)
Game Loss is issued in situations where the procedure to correct the offense takes a significant amount of time that may slow the entire tournament or causes significant disruption to the tournament, or in which it is impossible to continue the game due to physical disruption.This fits pretty well. And logically, unless NAP can identify the whole 4 cards that should have been in AP's hands, there is no way for us to correct this situation. This, GL looks the most natural. However, there is a question - what infraction has been committed? At first glance (and after few more), it seems that nothing works out. However, giving AP Warning for slow play due to taking excessive time to find token and letting her know that if she is not able to find her hand with 100% certainty, she will be issued second Slow Play, which will be upgraded to GL. Obviously, she won't be able to do so, and yes, I understand, that this does not look fair for AP to give impossible task, but I don't see another way to progress the game.
Edited Gediminas Usevičius (Aug. 30, 2017 01:48:26 PM)
Edited Mark Mason (Aug. 30, 2017 02:09:44 PM)
Edited Gediminas Usevičius (Aug. 30, 2017 07:08:29 PM)
A Set is a physically distinct group of cards defined by a game rule or effect. It may correspond to a specific zone, or may represent part of a zone. A Set may consist of a single card.
Originally posted by Gediminas Usevičius:
I get, it is confusing and I am not even close for feeling sure about this. But this is what I would do if it ever happened to me as a HJ. I would really like to give a GL in this type of situations but there probably is not good enough reason (even if the gamestate is really damaged). Once again, thanks for this amazing question, it will bother me till the end of the week.
A player commits an error in the game that cannot be corrected by only publicly available information and does so without his or her opponent’s permission. This infraction only applies when a card whose identity is known to only one player is in a hidden set of cards both before and after the error.
Always operate on the smallest set possible to remedy the error. This may mean applying the remedy to only part of a set defined by an instruction.
If a set affected by the error contains more cards than it is supposed to contain, the player reveals the set of cards that contain the excess and his or her opponent chooses a number of previously unknown-cards sufficient to reduce the set to the correct size. These excess cards are returned to the correct location.
Originally posted by Andrew Keeler:I totally agree with you. I might not have been clear enough with that statement. The philosophy behing GL seems appropriate here and everything that is happening here would check in my little head. Otherwise, it complicates everthing for me (which would be a sad but important moment for me).
As I understand things this is the wrong way to go about handling the problem. We need to first look at what infraction has been committed, and then that will tell us what penalties and/or remedies are appropriate.
If a set affected by the error contains more cards than it is supposed to contain, the player reveals the set of cards that contain the excess and his or her opponent chooses a number of previously unknown-cards sufficient to reduce the set to the correct size. These excess cards are returned to the correct location.
So we're going to “thoughtseize” the sideboard 4 times.
Edited Gediminas Usevičius (Aug. 30, 2017 11:56:14 PM)
Replies have been disabled because this topic is closed.