Originally posted by Mikaël Rabie:This is correct, and we will follow policy, until & unless it changes.
Has Atari tricked Nintendo, or do we want Nintendo to be aware of the Blessing immediately when Atari got it?
Right now, the policy follows the first case.
Originally posted by Emilien Wild:
I understand that some players want to keep their opponent in the dark about what is going on for as long as possible, but I also believe that this is not really the skill we want them to try to develop, nor the skill that will actually lead them to improve as Magic players.
So if a player ask if it's legal, I believe we can both answer yes and explain why it's still a bad idea for him or her.
- Emilien
Originally posted by Mark Brown:Mark, imagine that announcement being given with a smile, and not as a threat; it was simply reminding players of the benefits of clear communication. (FWIW, I've given similar directions at GPs and Worlds.)
I would advise caution regarding any announcement that implies if you don't announce it you as a judge could rule against you.
Originally posted by Jeff Kruchkow:
If this is a skill we don't want them to develop, and being unclear is a bad idea (and it seems like almost everyone in this thread has agreed on that), then why are we giving them the option. It would have been trivial to instead say that player status needs to be visually represented in some way, instead of just making it free info.
Originally posted by Scott Marshall:
Jeff: because there are times where it's strategically correct to let your opponent misunderstand something, and - if it's allowed by the Player Communication policy - we can't deny them that line of play. (That really doesn't contradict or invalidate what we're saying about clear communication.)
Originally posted by David Poon:
Scott: I think Jeff may be suggesting a change to the documents, not a change to Emilien's recommendation of how to speak to players. If he is in fact suggesting a change to Player Communication Policy, your reasoning becomes circular. (“Why don't we change this from A to B?” “Because it's currently A.”)
Jeff: I've found it helpful to compare having the City's Blessing to having +1/+1 from an exalted trigger. We have always recommended that players announce their exalted triggers, even though they are not required to. It's true what Emilien says—players don't actually improve by playing “Gotcha”. Although I agree with you that given our preference for communication, it would be nice to make announcing the City's Blessing required, that would make it inconsistent with other changes of game state that we currently allow to be not announced immediately (like exalted triggers).
Originally posted by Jeff Kruchkow:
You are 100% correct David, I was very much suggesting a modification to our policy documents there. Also, the difference between Exalted and City's Blessing is the fact that Exalted is a trigger and Blessing isn't. You can't miss blessing like you can a trigger. The current missed trigger rules keep things like that under control because after a certain window you'll have missed it and just not get the effect. So players are incentivized to announce early to not risk being late. This isn't true with Blessing, which makes the “bad behavior” much more pronounced.
Edited Toby Hazes (Jan. 24, 2018 04:19:11 PM)
Originally posted by David Poon:Perhaps my answer wasn't clear enough, then, as it's not at all circular. I was trying to explain why it's A, to address Jeff's suggestion.
Scott: I think Jeff may be suggesting a change to the documents, not a change to Emilien's recommendation of how to speak to players. If he is in fact suggesting a change to Player Communication Policy, your reasoning becomes circular. (“Why don't we change this from A to B?” “Because it's currently A.”)