Originally posted by Brian Schenck:
What in this situation demonstrates “superior rules knowledge”? Because it doesn't seem there's really anything here in terms of the player demonstrating “superior” knowledge of the actual steps or phases in the turn. Just a player trying to use some clever wording against his opponent, in order to try to “mind trick” his opponent. Whether one says “Leave the main phase” or “Ready for combat”, there's no real functional difference in what is being accomplished. (Edit: Joshua has covered this very well, and is precisely right on the reasons why.)
That's not rules knowledge, unless we're trying to aim for the maximum amount of pedantic detail when it comes to policy. This is verbal gymnastics. There is no reason to encourage this kind of behavior.
You argued earlier that unclear communication isn't the right place for mind tricks in competitive magic. I agree (having argued elsewhere that it is a pity that the rules as they stand allow for outright deception through omission when players answer questions about derived information). I don't believe that is the case here: when a player states “I want to leave my main phase,” or even simply “I pass priority” when the stack is empty during his main phase, he is clearly communicating exactly what he wants to do in terms of game actions. He isn't using a shortcut at all, because in this instance the number of priority passes he wants to make is exactly one. He isn't proposing to skip over anything. The statement in question has essentially the same meaning to me as if he had asked “go to the beginning of combat step?”
I view this case as manifestly different from the case where a player says “combat?” because in that case there is in fact an ambiguity. Does the player mean beginning of combat? Does he mean declare attackers (which is the part of the game many if not most players would associate with the word “combat”)? In practice, he is more likely to mean the latter, so when we look to the shortcut to resolve the ambiguity, we go with the latter option as the default. This makes perfect sense, but we should not lose sight of the fact that we are dealing with a shortcut—that is to say a necessary tool we use to resolve ambiguities which arise due to players' natural tendency not to play the game in a technically precise manner. What we have here is a player explicitly playing in a technically precise manner, and thus disclaiming use of the shortcut altogether, which I think he is perfectly within his rights to do; just because we have a fallback position to deal with players who communicate ambiguously, this does not mean that we should mandate use of the shortcut when it is clear both that the player intends not to use it, and that the player is otherwise compliant with the communications policy (as he is not misrepresenting free or derived info).
As to your question about how this situation relates to superior rules knowledge, I would answer as follows. The active player in this case is aware that if his opponent taps his creature during his main phase, he will be able to cast a haste creature and attack with it that turn, thereby denying his opponent the opportunity to tap the newly cast creature. He also knows that, in order to proceed to beginning of combat, both he and his opponent must pass priority on an empty stack during his main phase. He does not know how well his opponent knows the rules, so in order for his plan to succeed he wants to give his opponent the opportunity to make the tactical mistake of using his tap ability during the main phase rather than during beginning of combat. He therefore says “I want to leave my main phase.” If his opponent is as knowledgeable about the rules as he is, the opponent will see through this gambit and simply say “Ok, before attackers I tap your guy,” or “Ok, during beginning of combat I tap your guy,” or perhaps (if he is feeling technical) “Ok, I pass priority. Now that we are in beginning of combat, I tap your guy.” In each of these cases, the non-active player is clearly passing priority, so the game moves on and the gambit has failed. If, however, the opponent is not so knowledgeable, he may take the bait and use his ability during the active player's main phase, thus springing the trap. In the first case, the active player had no superior knowledge of the rules and thus gained no advantage. In the second case, the non-active player did not know that the rules require him to pass priority before the game moves on to beginning of combat, so the active player was able to gain an advantage from his superior knowledge of the rules, in accordance with MTR 4.1.
Scott Marshall
Please, feel free to disagree, in the right forum (like this one), and express your opinions (as you've done). But PLEASE be sure to follow policy when you're judging. You may not like or agree with every policy, but we have to apply it correctly, all the same.
Your point is well taken. Precedent, authority, and consistent application of rules are all important virtues in any rules system. I should clarify that my disagreement is in principle only, and that whilst the rules are perhaps not such as I would have them, I am of course prepared to enforce the official interpretation.