IPG 2.5 Game Play Error — Game Rule ViolationAlice receives a GRV and Nicolas receives a FtMG. Game goes back to before Nicolas declared casting Swords, Alice names Swords and the game moves on.
If a player made an illegal choice (including no choice where required) for a static ability generating a continuous effect still on the battlefield, that player makes a legal choice.
Originally posted by Spiros Katsiavrias:
it is not fair to punish the NAP for the sloppiness of the AP.
Edited Francesco Scialpi (July 31, 2018 02:32:13 PM)
While this could lead to the perception of advantage for one player, such errors always occur publicly, so it is in both player’s interest to be attentive.
Originally posted by Gareth Tanner:
Why is this situation being rewound? You have the player make the choice at that point in the game, so while the spell is on the stack.
Originally posted by Spiros Katsiavrias:
The above example was discussed in great extend on last Sunday’s mini Conference of Athens, as it has come to the attention of one Judge that, Meddling Mage, as well as Iona, Shield of Emeria and Painter’s Servant, are causing problems to the LGS where Legacy is played.
Originally posted by Spiros Katsiavrias:
One proposed solution to this was to give the NAP the choice of whether or not the AP gets to choose a name. With full understanding of the illegal state of game it would create for the AP to not choose a name, it is not fair to punish the NAP for the sloppiness of the AP.
Originally posted by Jason Riendeau:I would argue otherwise. We have spell that is on the stack at the point when error was caught. I see no reason to back it up. Furthermore, I would find more unhealthy for the game state (because Medling Mage Player would have extra information on cards in his opponents hands if you back it up). If we would back it up then it would be more beneficial to Medling Mage Player to “forget” to name a card.
The IPG says “For each of these (Ed: partial fixes) fixes, a simple backup may be performed beforehand if it makes applying the fix smoother.”
I'd argue that doing a simple backup of the Swords makes the fix cleaner. “Swords was never played” vs “Swords was played through Meddling Mage and still resolved”.
Originally posted by Jason Riendeau:Yep, I agree with all that…
How much of a problem is this? Is this a case of “half of the players keep forgetting the same thing every week” or “it happens once in a while”?
I ask because it's one of the rarer fixes that I've needed to use. I think I've only used that partial fix a couple of times in the past couple of years.
In either case, diplomacy and player interaction are better tools to fix this issue than changing the partial fix.
Originally posted by Jason Riendeau:…but not that.
I'd argue that doing a simple backup of the Swords makes the fix cleaner. “Swords was never played” vs “Swords was played through Meddling Mage and still resolved”.
Originally posted by Spiros Katsiavrias:Yes, in my opinion, and in the collective opinions of those who contributed to that policy change (it's several years old now, but it was a change). This leaves the burden exactly where it belongs - equally on both players. Either player could benefit or lose as a result of inattention, and that is, IMO, exactly as it should be. You don't like the outcome of not paying attention? Simple enough: PAY ATTENTION.
Is letting the owner of a Not-Naming-Anything- Meddling Mage name something later on correct/fair?
Originally posted by Scott Marshall:
There's nothing illegal about the casting of Swords to Plowshares at that point; the only illegal thing - not naming a card for Meddling Mage - is clearly addressed by one of the partial fixes.
Originally posted by Edward Zinger:
We either follow the same philosophy for all our rules in the game, or we crate double standards for players to start “rules-lawyering”. If the philosophy of the infraction remains the same, the consequences of such, should also. So far, after more than a year of weekly Legacy play at the store, the overwhelming majority of players would prefer the situation being handled like is is with Dark Confidant. And all of them have exactly this example in mind. To me, this indicates a pattern, and as such, I believe we should at least pay more attention to it and start collecting more data from players (as we did with Dark Confidant).
Originally posted by Jason Riendeau:Originally posted by Scott Marshall:
There's nothing illegal about the casting of Swords to Plowshares at that point; the only illegal thing - not naming a card for Meddling Mage - is clearly addressed by one of the partial fixes.
Scott, would you do a simple backup + partial fix on Rory's similar Voice of All + Doom Blade scenario? Why or why not?
The reason that I ask is because a Doom Blade targeting a Voice of All with pro:black is also a legal game state. The rules address what happens (specifically, the “fizzle” rule).
I view my position on the Swords + Mage scenario to be one of consistency with my rulings. If I would do a simple backup in one scenario, I should really think about why I wouldn't do the same simple backup in a similar situation. The difference between the Swords + Mage and Doom Blade + Voice scenarios is effectively “will the spell do something when it resolves?”; I don't find that a compelling reason.
The partial fix can create a slightly messy scenario - a spell now would have been cast illegally. A simple backup makes that cleaner, as there is no longer a spell that would have been cast illegally. The game state is closer to correct if that mistake never happened.
I'm not worried about AP's advantage, as NAP can easily foreclose AP's advantage by asking “Naming?” In fact, this is what we want to encourage with Policy - player attention and asking questions to make sure that the game state is clear.
Originally posted by Rory Tans:
If I can chime in real quick. I feel like the difference for me is “creating an illegal game state”. Yes, we have the fizzle rule to “fix” this. But doing so instead of performing a simple back-up will create an big advantage for the person forgetting to name a card. By solving it that way you actually CREATE incentive not to call a judge when you catch this as a player. Calling a judge when a spell is on the stack is suddenly way better for the player because they get a “counterspell”.
I think that as judges we should strive for fixes that want players to call a judge as soon as they notice the error. In case with the meddling mage? you call a judge as soon as you notice because it is positive for you to have a card on lockdown. With voice of all, you call a judge, because waiting doesn't create an advantage for you. Why? Because we backup the “secret counterspell mode”.
Originally posted by Jason Riendeau:I would disagree on that point. Let's go deeply in our scenario:
Another important point is that Policy states that we should apply fixes without account on who benefits strategically from the procedure associated with the penalty. I believe that looking at who gains advantage on Voice + Doom Blade and using that to rule differently from Swords + Mage violates that principle. In one case, the game state is (mostly) correct, and in the other, the game state is less correct. Both NAPs have given up info (the source of incorrectness between correct and partial fix); however, in one, there's an incorrect action being taken, whereas there's no incorrect action in the other.
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