Originally posted by John Brian McCarthy:
Francesco, it might be helpful to posit what you would do and why, as you start the discussion.
It is not a Hidden Card Error if the opponent acknowledges the action or controls the continuous effect modifying the game rule that was violated.Then the AIPG explanation:
This sentence has two parts that involve the opponent. If the opponent acknowledges the draw, the player has given warning that something is about to go wrong. In a very real sense, this error was correctable with publicly available information. In this case, we do not want to overly penalize the player as the error was ‘visible’ to both players, or incentivize the opponent to “agree” to an action that will get their opponent a harsher penalty. The second part involves continuous effects the opponent controls. This is essentially a clause for Narset, Parter of Veils. Here we want to put a bit more of a burden on the owner of the effect to be proactive in preventing problems. Keeping your mouth shut and then getting a free Thoughtseize is too good, and makes these effects a bit strong by allowing the player to play the IPG instead of Magic: The Gathering.
In both cases, consider a Game Rule Violation instead, and for the second case, double GRV is probably appropriate.
Originally posted by Shawn Doherty:
This situation involves the opponent acknowledges the draw, but doesn't involve modifying any game rule.
Originally posted by Shawn Doherty:
Hello,
I'm going to use this as a plug for the Annotated IPG. If you look at the section on HCE here you'll find what you are looking for.
First the line from the HCE definition:It is not a Hidden Card Error if the opponent acknowledges the action or controls the continuous effect modifying the game rule that was violated.Then the AIPG explanation:This sentence has two parts that involve the opponent. If the opponent acknowledges the draw, the player has given warning that something is about to go wrong. In a very real sense, this error was correctable with publicly available information. In this case, we do not want to overly penalize the player as the error was ‘visible’ to both players, or incentivize the opponent to “agree” to an action that will get their opponent a harsher penalty. The second part involves continuous effects the opponent controls. This is essentially a clause for Narset, Parter of Veils. Here we want to put a bit more of a burden on the owner of the effect to be proactive in preventing problems. Keeping your mouth shut and then getting a free Thoughtseize is too good, and makes these effects a bit strong by allowing the player to play the IPG instead of Magic: The Gathering.
In both cases, consider a Game Rule Violation instead, and for the second case, double GRV is probably appropriate.
This situation involves the opponent acknowledges the draw, but doesn't involve modifying any game rule. Therefore, it is GRV for player, but not the opponent.
It is not a Hidden Card Error if the opponent acknowledges the action or controls the continuous effect modifying the game rule that was violated.The action means the draw, not the spell or ability allowing the draw. This interpretation is also emphasized by the annotation.
Originally posted by Mark Brown:Exactly.
In general though “Ok” is not a catch all, it means different things to different people and making assumptions about what “Ok” means is really hard to do without talking to the people involved in the interaction.
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