Originally posted by Isaac King:
Think about what sort of behavior you incentivize if you penalize players retroactively. You incentivize them to do the exact thing this thread is about, notice a problem and not tell us. If a player knows that they've made an error and honestly feels bad about it, there is no benefit to infracting them, there are only downsides.
Edited Tom Wood (Aug. 20, 2019 09:22:24 PM)
Originally posted by Isaac King:Originally posted by Olle Liljefeldt:
After the match, results have been reported etc, I agree. But this is not after the match. This is during the match.
That is incorrect. The original post clearly states the opposite.Originally posted by Olle Liljefeldt:
Ok, so the match is just finished. A turns to me. “I did something that will most likely get me punished”.
Originally posted by Olle Liljefeldt:
This is getting ridiculous. Are we counting seconds now? Let me describe the scenario as detailed as I can as you seem to not get the scenario at all.
We are in game 3. I am sitting at the table. Player A attacks for lethal. Player B is out of answers, shows his hands of blanks. It becomes abundantly clear that the game is over. At that very moment Player A turns his to towards me and comes forward with his confession. His opponents face is one big WTF?!
This is where your ruling would be “Sorry, 0.3 seconds to late. Good luck in the finals”? Seriously?!
Originally posted by Jonathan Johansen:
Part of the problem here, I imagine, is that we can pretty much never catch DP outside of a game without the owner of the deck telling us. That is - while players would be Cheating, we can't catch it unless they come clean. I guess the point, then, is that we don't want to punish players more for being honest than for keeping quiet. If there's absolutely zero risk taken for keeping quiet, it does leave a bad taste for being honest (“if I'd just not said anything, I'd have gotten away with it for sure”). Assuming everyone has a conscience, this isn't a problem - but some people don't. Pretty much every other instance of accidental (“I made a mistake and am keeping quiet”) Cheating has at least a possibility of being caught by spectators or the opponent.
And for example deck checking players after the game (making it possible to catch these things after-the-fact) I don't think is possible, because players aren't expected to stay seated and available outside of their rounds (to for example go to the bathroom or get food).
I agree that it feels fair to give the game loss to the player once we've established that it did exist. But then, we give game losses only to honest players and no infraction to dishonest players. I believe it's worth sacrificing some fairness in one ruling to increase the fairness of the average ruling (but it's okay to disagree here).
This kind of philosophy really should be explained in policy, though - and the reasons behind it should be clear. It's something that you can't read yourself to, which is detrimental to the consistency of our rulings.
Originally posted by Mark Mc Govern:I'm afraid you just made that same mistake again :)
Cheers Guy - good spot. I was only reading half way through the section - a rookie mistake!
Originally posted by Olle Liljefeldt:In the original post you said that they only noticed when they were sideboarding?
Problem is that the answer was “Yes”
Originally posted by Mark Mc Govern:
One of the other reasons we rule differently depending on if it is before or after scooping, is that if a player only notices the error after the game (e.g. while sideboarding) then it's clear that the error didn't impact the game. Awarding a Game Loss when there has been zero damage to the game's integrity would be quite harsh. However, if the error is found during the game, then there is potentially damage to the game. And that's why it gets a penalty. And finally, if the player notices during the game, but says nothing until after the game, that's when they run the risk of a DQ.
Edited Olle Liljefeldt (Aug. 27, 2019 10:15:11 AM)
Originally posted by Olle Liljefeldt:This was the line I was trying to respond to when I posted. It was a general comment and I was trying to provide a general response. This is the trouble with two trains of thought in one thread - it's hard to keep track of which comment is linked to which.
It is weird that we rule differently depending on if it is before or after scooping up the cards after the game.
Originally posted by Olle Liljefeldt:
Personally, I don't really cope with your logic at all. How do you come to the conclusion “not impact the game” based on when it was discovered? I would say it did impact the game, because at least one copy of the card was drawn in the game. That is also the sole rational for the upgrade.
Edited Julio Sosa (Aug. 27, 2019 10:45:00 AM)
Originally posted by Mark Mc Govern:Originally posted by Olle Liljefeldt:This was the line I was trying to respond to when I posted. It was a general comment and I was trying to provide a general response. This is the trouble with two trains of thought in one thread - it's hard to keep track of which comment is linked to which.
It is weird that we rule differently depending on if it is before or after scooping up the cards after the game.