Originally posted by Matthew Johnson:This feels like choosing an infraction to justify a desired fix. I don't think we have document support for the notion of a continuous statement.
If we treat it as a continuous statement you can back up when the die is incorrect and it affected blocking decisions.
Originally posted by Toby Elliott:
And this has been your monthly reminder of why it's a really bad idea to use dice on a Tarmagoyf. I'd ask them what gave the Tarmagoyf four +1/+1 counters and encourage them to find a different way of tracking things.
Originally posted by Joshua Feingold:The MTR makes no clarification on “active” or “passive” communication. It does make it quite clear, though, that players are not allowed to incorrectly represent derived information. The die is being used to represent Tarmogoyf's power, and as such can never be incorrect. As a result, if an effect or action causes Goyf's power to change and the player who is manipulating the dice does not immediately change the die to be accurate, I will rule that that player has committed a PCV.
I believe these problems are inherent to the concept of a “continuous statement” and should be taken to indicate that such a concept isn't supported by policy. It is my understanding that Communication Policy should be applied to active communication only, and I think it develops cracks pretty quickly if you try to push it beyond that.
Nicola DiPasqualeThis is a different situation altogether, I think, because in this case the die doesn't just represent calculatable information: it represents actual physical objects in the game state. In the goyf example, as far as the game is aware that die doesn't exist, but that's not true for loyalty counters. As a result, the problem isn't that someone communicated incorrectly, it's that there's an actual error in the way the game has been handled. The GRV infraction best informs how to handle these kinds of situations, and details the appropriate remedies. Just adding the counter onto Tamiyo really is a partial fix, and there's lots of reasons to avoid those. I don't see the justification for deviating here.
As a corollary to this what about say a Planeswalker where using a die to track the number of loyalty counters is fairly universal?
What if you run into a situation where player N activated a Planeswalker ability (say the +1 for Tamiyo, she was at 4) but does not move the die. The players catch this error on player As next turn after attackers are declared, both players agree on the number of counters on Tamiyo but the die reads 4 instead of the correct number 5, how does this situation differ?
Understanding that you can argue to make a case that player N has not actually paid the cost of the Tamiyo ability, but is that really the case if both players can agree on the state of the game even if the dies simply reads incorrectly? Everything else about the activation of the ability is/was correct. Can we just fix the die and move on here, or would we want to backup this up (given that nothing extravagant has happened in the game from when the ‘error’ occurred)?
Just some additional thoughts I had while reading this thread, thanks!
-Nicola DiPasquale
Edited Darcy Alemany (Sept. 3, 2013 05:51:19 PM)
Originally posted by Darcy Alemany:Joshua FeingoldThe MTR makes no clarification on “active” or “passive” communication. It does make it quite clear, though, that players are not allowed to incorrectly represent derived information. The die is being used to represent Tarmogoyf's power, and as such can never be incorrect. As a result, if an effect or action causes Goyf's power to change and the player who is manipulating the dice does not immediately change the die to be accurate, I will rule that that player has committed a PCV.
I believe these problems are inherent to the concept of a “continuous statement” and should be taken to indicate that such a concept isn't supported by policy. It is my understanding that Communication Policy should be applied to active communication only, and I think it develops cracks pretty quickly if you try to push it beyond that.
This pholosophy makes the resolution of your situations clear. In each situation, the player who didn't change the die immediately were responsible to do so, and so have committed PCV. I would assign a Warning as appropriate, remind the player why using dice for Tarmogoyf is a bad idea and that clarifying power/toughness as relevant is a better way to do things, and remind the player of the upgrade path for similar Tournament Errors. This has the added benefit of educating the player to hopefully never use a die on their Goyf again. And to address your statement, I don't think it's ever an overreach for a judge to intervene in a situation where they see a rules violation, especially one which has the potential for confusion or abuse.
I would not assign a PCV for any player trying to clarify how much damage is being assigned in combat, because asking for clarification is clearly different than representing the creature's power, even when an incorrect number is used.Nicola DiPasqualeThis is a different situation altogether, I think, because in this case the die doesn't just represent calculatable information: it represents actual physical objects in the game state. In the goyf example, as far as the game is aware that die doesn't exist, but that's not true for loyalty counters. As a result, the problem isn't that someone communicated incorrectly, it's that there's an actual error in the way the game has been handled. The GRV infraction best informs how to handle these kinds of situations, and details the appropriate remedies. Just adding the counter onto Tamiyo really is a partial fix, and there's lots of reasons to avoid those. I don't see the justification for deviating here.
As a corollary to this what about say a Planeswalker where using a die to track the number of loyalty counters is fairly universal?
What if you run into a situation where player N activated a Planeswalker ability (say the +1 for Tamiyo, she was at 4) but does not move the die. The players catch this error on player As next turn after attackers are declared, both players agree on the number of counters on Tamiyo but the die reads 4 instead of the correct number 5, how does this situation differ?
Understanding that you can argue to make a case that player N has not actually paid the cost of the Tamiyo ability, but is that really the case if both players can agree on the state of the game even if the dies simply reads incorrectly? Everything else about the activation of the ability is/was correct. Can we just fix the die and move on here, or would we want to backup this up (given that nothing extravagant has happened in the game from when the ‘error’ occurred)?
Just some additional thoughts I had while reading this thread, thanks!
-Nicola DiPasquale
Originally posted by Gareth Tanner:Depends on which situation.
So the next question; how do you handle the player who notices that the opponents die is wrong and doesn't correct it?
Edited Darcy Alemany (Sept. 3, 2013 06:10:46 PM)
Originally posted by Darcy Alemany:Disclaimer: What follows is my best understanding of philosophy. It may be wrong.
I don't think it's ever an overreach for a judge to intervene in a situation where they see a rules violation, especially one which has the potential for confusion or abuse.
Originally posted by Darcy Alemany:This presupposes that “passive communication” is a thing that policy acknowledges even exists, which is begging the question. (Put another way, if “active communication” is the only type of “communication,” why bother to say “active?”)
The MTR makes no clarification on “active” or “passive” communication.
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