Originally posted by Riki Hayashi:This is a very good point. If you're called over by the player, clearly they have called you over because it was an error. If they shortcut it, they're not going to ask you. This is the case with cracking fetches and not looking, or not looking at opponents hand during a gitaxian probe - the players are shortcutting and know it.
A player has made an error and presumably one of them has called you over to fix the error.
Edited Philip Ockelmann (Oct. 10, 2013 11:49:52 PM)
Originally posted by Toby Elliott:
It's also worth noting that scry is not a new mechanic. It's been printed twice in the past and has run just fine under the current rule set on those occasions.
Edited Toby Hazes (Oct. 11, 2013 11:21:21 AM)
Originally posted by Sebastian Braune:
One thing I'm wondering about in this case would be Reaper of the Wilds, 100 Saproling Token, and someone casting Wrath of God. If the opponent wanted, would you make the player Scry 1 100 times, or would you let him shortcut the Scry 1's once he decided to leave a card on top?
It's not the exact same thing as the original scenario, but it seems close enough to me.
Originally posted by Philip Körte:
…he failed to follow the direction of a card (he clearly chose to search, since he shuffled, but he did not search!), because he already knew he would not find anything/would not want to find anything?
Toby Hazes
I think the reason Scry is problematic here while it wasn't before is the different way it's applied this time. In Fifth Dawn and M11 it was usually scry 2 or more, on cards like Serum Visions and Foresee making it a major part of the card's effect, thus player were less inclined to forget them. Future Sight made the scry part essential to the spell's effect, like Judge Unworthy, making it even less likely the scry is forgotten.
On a card like Vanquish the Foul however, the scry is just a small rider, just like the “lose 1 life” on cards in New Phyrexia and this is easier to forget when you focus on the main effect on the spell. The less weight the scry has on the overall card value, the more likely it is forgotten. It happens more often with Portent of Betrayal than Spark Jolt. In the case of the former, it allows our thought process to be 100% focused on the big effect, thus forgetting the small rider.
So even though it's the same mechanic, it's applied in a different way here and thus creates problems earlier iterations didn't have.
Edited Lyle Waldman (Oct. 11, 2013 04:13:27 AM)
Originally posted by Toby Elliott:If no infraction has occurred, then yes; it's the only option. And if the player tells me they didn't want to or don't care about the scry and so left their library alone, where's the infraction?Callum Milne
My options according to policy are … or assume the player was playing suboptimally and instruct them to continue playing.
This is an option in policy?
Originally posted by Toby Elliott:Because there is no possible way for drawing cards to result in an unchanged game state, but it's very possible for scrying to do so. If there was a legal way for the game state to remain unchanged, the answer would not change.
People are trying to rationalize a lot here. Replace “Scry 1” with “Draw a card” and ask yourself if your answer changes. If so, why?
Originally posted by Lyle Waldman:
No, because he showed knowledge of the search part of the effect because he knew to shuffle.
Which brings me to a comparison being made here that's not quite accurate. This is not really comparable to cracking a fetchland, not searching, and shuffling. By shuffling, you are recognizing the search part of the effect, and have thus not missed it. This is an issue of recognizing a game effect and applying it, not actually executing the mechanics of such an effect (which is secondary, and is often shortcutted in times in which it doesn't matter).
Originally posted by Philip Körte:Lyle Waldman
No, because he showed knowledge of the search part of the effect because he knew to shuffle.
Which brings me to a comparison being made here that's not quite accurate. This is not really comparable to cracking a fetchland, not searching, and shuffling. By shuffling, you are recognizing the search part of the effect, and have thus not missed it. This is an issue of recognizing a game effect and applying it, not actually executing the mechanics of such an effect (which is secondary, and is often shortcutted in times in which it doesn't matter).
So, by performing one part of the instruction of an effect/a card (shuffling the library), I have acknowledged, but chosen not to use, the part I failed to do (search the library)?
How is this any different from performing part of the instruction of e.g. Portent of Betrayal (taking control of the creature), but not choosing not to, hence failing to scry 1?
Because I am supposed to Scry 1 AFTER I take control of the creature, as opposed to searching BEFORE shuffling?
Would it then be no infraction if Portent of Betrayal would read ‘Scry 1. Take control of target creature….’ as opposed to ‘take control of target creature… . Scry 1’.
Edited Aaron Huntsman (Oct. 11, 2013 06:40:32 PM)
Originally posted by Kevin Binswanger:
If something is easy to forget, doesn't that make the penalty more important not less?
Kevin