Aaron:
I feel that acknowledgment of the scry is sufficient if they have already scryed. In that case, they have actually gone through the process of looking at the top card of the library previously and are choosing to skip the dexterity part of having to pick it up and put it back. In this case, the identity of the card is already known. If the player plans to play 2-3 spells with “scry 1” tacked on and know they want the card, requiring them to waste time by picking the card up and looking and putting it back every time does not seem in line with encouraging players to play in a timely manner and not requiring them to be 100% technically correct in their gameplay. They are allowed to establish a shortcut as long as both players understand the end state (I want this card on top).
I can see why allowing it to be ok when the only difference between scrying “again” in a turn and not when scrying in the first place on a “scry 1” spell seems out of synch, but it's a difference between actively taking a shortcut (I've already scryed and choose not to do so again to get the card) and trying to say that they're shortcutting when they forget that they're scrying and putting back, which is not an established shortcut. If the players are close to the wire on time and say “let's not do the scry 1 thing and just keep cards on top so we can finish before time”, they've established a shortcut for their match. I don't expect this to happen.
I agree with you in principle that our example demands a GRV/FTMGS but in reality the circumstances of these situations will vary widely.
I think the trap here is to let circumstances mitigate your decision, which sounds like a trap for determining whether to apply the penalty, and whether to rewind or not. The policy documents are trying to push us towards consistency, so we should be searching for our own internal consistency based on criteria in the documents. What circumstances would cause a judge to deviate from principles?
Edited Evan Cherry (Oct. 11, 2013 05:04:46 PM)