Edited Jeff S Higgins (Nov. 30, 2013 01:07:59 AM)
Edited Jeff S Higgins (Nov. 30, 2013 08:20:20 PM)
Originally posted by Toby Hazes:
That could be a reason to always require the choice to be stated, no shortcuts.
Edited Darrin Sisneros (Dec. 1, 2013 08:16:35 AM)
Originally posted by Darrin Sisneros:
Why would a player name themselves in a two player game?
Originally posted by Darrin Sisneros:
As I stated, it is not a default choice by the rules definition, but it is in line with how players play the game in real world situations. Isn't that one of the reasons shortcuts are allowed to exist in Magic? Who would legitimately assume that AP is not choosing NAP for TNN. The only reason that this is a question is because TNN is very new.
Secondly, I never stated that it shouldn't be a GPE - GRV. If the situation above occurs exactly as stated, it should be a GPE - GRV for AP and a GPE - FtMGS;
Originally posted by Darrin Sisneros:
however, in that situation only the NAP - the one attempting to play StP - is playing “gotcha” magic. When the AP failed to make a choice, the NAP should have asked which player AP is choosing. Failing to do so, then attempting to take advantage of that situation would warrant an investigation. I don't see how the AP was playing “gotcha” magic.
Originally posted by Darrin Sisneros:
Third, addressing my examples. I know many Storm players who simply announce the spell without a target. The assumption is “I'm not trying to kill myself,” thereby creating a shortcut wherein the opponent is the target. The same reasoning I applied to TNN fits with my curses example. Being detrimental effects, it would be a rare situation indeed for a player to enchant himself with one; however, I do understand that this example is flawed from a purely rules viewpoint. It is how players play in real world though.
Edited Toby Hazes (Dec. 1, 2013 09:44:33 AM)
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