Agree wholeheartedly with Adam here. Does a list of commonly accepted words/shortcuts as defined by MTR (not CR, those are obvious, I'm referring specifically to MTR here) exist? Are there any such words? If not, there seems like A LOT of angle-shooting can be done here, and I'd like to add my voice to the chorus of people who finds this extremely uncomfortable and disconcerting.
@Toby: The problem with your rebuttal to Adam's comment is that “Swing?” has no game definition. As far as the game is concerned, he can point to that card and say “Swing?” and mean “Do you have Executioner's Swing to kill my guy if I attack?”, which has nothing to do with attacking whatsoever. The following argument from that being “If NAP chose to interpret ”swing?“ as ”I want to attack with this guy“, that's his problem not mine; I wanted to cast Enlarge on my guy”. Under the ruling from this thread, I believe that's a sufficient reason to back up the game state to AP's main phase and allow him to Enlarge his guy as per Adam's comment. I see no difference between Adam's case and the OP scenario.
@Uncle Scott: The difference between the OP and your “turned-on-its-head” scenario is that NAP is not misrepresenting derived information (in a way which is not immediately game-relevant etc etc yes I know). If the scenario was that AP attacked, NAP blocked and said “trade?” and AP said “sure” following which NAP pointed to their Spear of Heliod, then I would have the exact same problem with that scenario as I do with the OP scenario. The issue here in my mind is who the one keeping track of derived information is, not who the one speaking is.
@Anyone with a judge level of 4 or above (or is privy to the conversations of those of higher level): How is this scenario different from the trigger rules change? The trigger rules were changed so that NAP didn't have to keep track of AP's triggers and remind them to do things when they didn't remember. This seems like an analogous case; is the philosophy of the Rules Team that triggers are something special in that each player should not be required to remember each other's triggers but they should be required to remember everything else about the game state? That seems like missing the forest for the trees, so to speak. Which is to say, if that's how you want it handled, I'll go along with it, but I don't like it one little bit.
Regarding a proposed solution to this problem: Magic is a game played around the world in many different languages. Attempting in any way, shape, or form to compile a dictionary of what words are/are not acceptable to use at any given time is likely fruitless and futile. In addition, language itself is inherently imperfect, even outside of the realm of MTG. Saying “I attack you” can mean anything from turning your cards sideways on the table to punching someone in the face, and obviously when AP asks NAP “Can I attack you?” and NAP says “Sure”, we certainly still DQ AP (and possibly call law enforcement) if fists start flying, despite NAP's “acceptance”. Basically, this isn't a problem that's solvable in any sort of perfect sense. However, language is a tool used for communication, not some sort of mathematically-perfect construct. If we treat it like an imperfect construct and make rulings based on “in 99% of cases, this is what should be happening, and if that's not what's happening something wrong is probably going on”, then we're probably good enough.
Which is to say, in 99% of cases (in my experience at least), the question “trade?” (without accompaniment by any other qualifiers, such as “my guy”, “your pump spell”, etc) means “if you bloick my guy with your guy, both of our creatures will die”, which strongly implies that the smaller of the creatures has deathtouch or that each creature's power is to the other creature's toughness. Neither of those things is true in this case, hence misrepresentation of derived information and a trip to the ice cream shop.
Edited Lyle Waldman (Dec. 10, 2013 05:33:18 AM)