Originally posted by Peter Richmond:
Just to clarify, I believe that we should define what communication means within the context of the IPG and MTR. Communication does have multiple meanings, one of which ignores intent as a requirement for it to be communication. This is a topic with which I have studied intensively. This definition, in more detail, claims that anything we do with another is communication. Say that I'm on a phone call and someone eavesdrops without my knowledge. I never intended to send them information, but I have still done so and, as such, communicated. To be quite frank, I could make a valid ruling that this is a CPV using that definition of communication. As such, if we wish to keep these documents as straight-forward as possible, we need to make sure that we define communication as an “intentional attempt to send a message.”
Originally posted by Brian Schenck:Peter Richmond
Just to clarify, I believe that we should define what communication means within the context of the IPG and MTR. Communication does have multiple meanings, one of which ignores intent as a requirement for it to be communication. This is a topic with which I have studied intensively. This definition, in more detail, claims that anything we do with another is communication. Say that I'm on a phone call and someone eavesdrops without my knowledge. I never intended to send them information, but I have still done so and, as such, communicated. To be quite frank, I could make a valid ruling that this is a CPV using that definition of communication. As such, if we wish to keep these documents as straight-forward as possible, we need to make sure that we define communication as an “intentional attempt to send a message.”
One thing communication does require is that there is a message being sent from one party to another. I still don't understand what message is actually being sent here from the one player to the other via the placement of a card on the battlefield.
At most, one could become confused as to whether one permanent is attached to another permanent, since placing an Aura or Equipment under a creature is already very common. And we don't actively require players to arrange permanents in a certain fashion for clarity; we let the players determine for themselves what is best. You could argue that the “message” being communicated is with regards to the attachment of the one permanent to the other, but even that is a stretch as to what is generally considered a message.
This is further exacerbated by the potential for one player or the other to be further affected by some kind of visual impairment. Trying to set in policy what is required for one player to “keep a clear game state”, with a potential enforcement mechanism (infraction/penalty), then opens up another door for judges to begin intervening in the game. If both players are comfortable with the game state, does a judge still intervene? Is the onus on the player(s) to be aware of the game state, and other communicate with one another about the desired representations? How do we intervene if there is a dispute?
My point being, to boil down to the basic level, is that we require active representations from one player to another because there's an actual exchange of information involved. If one player asks the other “What's that?”, then the other player needs to provide some kind of answer. If the player simply presumes the text of a card, such as in a foreign language, then the other player isn't providing an exchange of information. Point of fact, the other player isn't aware that there's an exchange at all. What level of responsibility could (or should) the other player even have here? And why do we not hold the first player accountable for asking the most basic of questions, and just simply accepting the game state?
Yes, this may not seem like the “ideal” in some ways, but the Communication Policy doesn't set an ideal. It sets the basic expectation for players. And the basic expectation is an active exchange between the two players. As well as requiring the one player to have at least some responsibility to assess the game state. It may not seem like it, but being aware of what is going on in the game state is something of a skill that is being tested at CompREL.
Originally posted by Scott Marshall:
What infraction has been intentionally and knowingly committed?
Originally posted by Peter Richmond:
To this end (of the CPV suggestion), let me provide a couple scenarios a fellow player brought up to me a few months back.
First, he wanted to play Magic as a game of sleight of hand. This included stacking creatures on top of one another in such a way that they looked like one card, then attacking with the stack. “Since I technically tapped both creatures and said ”attacking,“ this should be fine if my opponent doesn't confirm the damage or number of attacking creatures, right?” The argument lies within the opponent's failure to explicitly ask for the full free information.
Edited Toby Hazes (Dec. 11, 2013 05:27:20 AM)
Originally posted by Peter Richmond:
Of course, it's just important to make sure we have answers like this, especially if a similar argument like this occurred at a GP or something of the like.
Toby Hazes
So how about this one? Is there a CPV here? Here it seems we have an action (attacking with 2 creatures) presented as another message (“I am attacking with 1 creature”).
Originally posted by Kim Warren:ah, Kim, you know me too well… ;)
I am extrapolating a little right now
Originally posted by Peter Richmond:
Second, he wanted to know if he could mix his battlefield around as much as he wanted, keeping a personal drawing of the game state as a private note as the game went on (while maintaining the status of all objects intact). His question was whether or not such an activity was permissible in a tournament. He would answer all free information questions honestly, with the only goal being to make his field as difficult to understand in an attempt to trip up his opponents. Assume that he could do this in a quick manner, thus ruling out Slow Play and Stalling.
My question to the younger judges is: If he did this at a Comp REL environment, are there any infractions committed in these scenarios and, if so, which ones?
Edited Olivier Jansen (Dec. 12, 2013 07:33:48 AM)
Originally posted by Peter Richmond:
First, he wanted to play Magic as a game of sleight of hand. This included stacking creatures on top of one another in such a way that they looked like one card, then attacking with the stack. “Since I technically tapped both creatures and said ”attacking,“ this should be fine if my opponent doesn't confirm the damage or number of attacking creatures, right?” The argument lies within the opponent's failure to explicitly ask for the full free information.
Second, he wanted to know if he could mix his battlefield around as much as he wanted, keeping a personal drawing of the game state as a private note as the game went on (while maintaining the status of all objects intact). His question was whether or not such an activity was permissible in a tournament. He would answer all free information questions honestly, with the only goal being to make his field as difficult to understand in an attempt to trip up his opponents. Assume that he could do this in a quick manner, thus ruling out Slow Play and Stalling.
Originally posted by Peter Richmond:
he wanted to know if he could mix his battlefield around as much as he wanted, keeping a personal drawing of the game state as a private note as the game went on
Originally posted by Peter Richmond:
He would answer all free information questions honestly, with the only goal being to make his field as difficult to understand in an attempt to trip up his opponents. Assume that he could do this in a quick manner, thus ruling out Slow Play and Stalling.
Edited James Winward-Stuart (Dec. 12, 2013 11:21:41 AM)