Originally posted by Bret Siakel:
For me, it comes down to not playing word games with players and holding them both equally accountable. One of three outcomes occurs:
- Players agreed on a shortcut of obvious target is the target - Ashton wants to break this shortcut, so we let Nick manually chose his target.
- Ashton is playing gotcha magic by not naming a target, then expecting his opponent to be required to - GRV, rewind to before the illegal action.
- Ashton did name a target, and Nick forgot/didn't know to change it on his on copy - Nothing to do here. Copy is countered upon resolution.
:D
Edited Toby Hazes (Jan. 27, 2014 01:51:03 AM)
Originally posted by Sam Sherman:Why do you consider this to be the “default”? Can you back it up with an applicable procedure or policy in case players do not mutually agree on such a shortcut?
the default is not to change the target, so we
should not back up or issue any penalties.
Originally posted by Sam Sherman:Neither is our job, in fact.
the people who are trying to back this up and let nick get his hand held
just because they are annoyed that ashton's trick worked, you guys are
looking at judging all wrong. it's not your job to make sure everyone knew
all the rules and implications of their game actions before they made a
play that didn't work out. it's your job to make sure that the people who
DO know the rules and interactions better are able to use that to their
advantage, as it is in fact a desirable skill to test as mentioned in the
documents.
Originally posted by Toby Hazes:
Where would the “Ashton didn't name a target but did point Intuition at Nick shortly when casting it, just like one would point a Boros Charm at the opponent without saying anything” fall?
Edited Scott Marshall (Jan. 27, 2014 10:45:51 AM)
Replies have been disabled because this topic is closed.