Edited Jim Shuman (Jan. 29, 2014 03:52:13 PM)
Originally posted by Joshua Feingold:I guess it's the point here. As said by Caue Hattori (L2 from São Paulo) - on our local mailing list - we need to end the investigation with a boolean output: 0 or 1. We need to make a decision. We need to use the information to make a decision. We cannot just say ‘I can’t determine what in fact happened, so I won't do anything'. I think it's the worst decision (or lack of decision) here.
In the overwhelming majority of routine non-DQ investigations, you have only player testimony. And often that testimony is hazy or doesn't match between players, even if neither one is actually lying to you. So you use your judgement and determine whose story (or which parts of each story) make the most sense. Then you make a decision based on that determination.
Joaquín PérezWe cannot use this to guide our judgement, as Marshall said already. It's very complicated. We can turn things and ask it differently: ‘if you don’t know the rules, why do you thought it was ok to do that? why don't you called a judge and asked about that?'. We need to encourage players to call a judge before doing something they don't know whether it is appropriate or correct.
Most players are genuinely ignorant about the fact that rolling a die is strictly forbidden
Eric LevineSome judges here said they would use ‘those tactics’ until ‘some player mess up and get DQed’. It sounds like a ‘school’ (line of thought) when talking about investigations.
We are not inquisitors. Asking someone the same question over and over again, regardless of their innocence/guilt, will eventually get them to change their story. I have seen judges new to investigations try this tactic before. Please do not do that.
Originally posted by Vinicius Quaiato:THIS!
‘if you don’t know the rules, why do you thought it was ok to do that? why don't you called a judge and asked about that?'. We need to encourage players to call a judge before doing something they don't know whether it is appropriate or correct.
Originally posted by Vinicius Quaiato:
We can turn things and ask it differently: ‘if you don’t know the rules, why do you thought it was ok to do that? why don't you called a judge and asked about that?'. We need to encourage players to call a judge before doing something they don't know whether it is appropriate or correct.
Originally posted by Eric Shukan:
Doing nothing isn't necessarily a lack of decision; you can decide to do nothing because other decisions are not well-justified. I would argue that knowing how to decide NOT to DQ a player is at least as important as knowing how to decide to DQ him. As a matter of fact, I'd wish more judges would look as hard for evidence to destroy the DQ as they do for evidence to support the DQ. Think of the evidence you'd need to exonerate the player, then try to go find it as diligently as you do when you're looking for bad stuff. You might be surprised at how often you find the good stuff :) It's a 2-way street, and you have an obligation to look both ways…
Originally posted by Eric Shukan:I think I was misunderstood, perhaps due to my bad/poor English =/
We cannot just say ‘I can’t determine what in fact happened, so I won't do anything'. I think it's the worst decision (or lack of decision) here.
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I strongly disagree. There are MANY instances in which you are unable to determine what in fact happened, and when these occur, you should do nothing. (Well, you might still give stern talks, but you shouldn't DQ anyone).
Originally posted by Patrick Morina:He will also talk about how judges are an incompetent bunch of … (insert whatever suits you). At least he and his friends will start distrusting judges. People will talk about it. Eventually, they will forget, but I don't think we should want to get in such a position.
3) The person who didn't deserve the DQ will probably lose his trust in judges in general, will never come back to any bigger magic tournament or will quit the game for ever.
Edited Julien de Graat (Jan. 30, 2014 10:18:48 AM)
3) The person who didn't deserve the DQ will probably lose his trust in judges in general, will never come back to any bigger magic tournament or will quit the game for ever.
Originally posted by Eric Shukan:
The end result in this case is one of two things, in my opinion:
1. Adam is properly educated that Lying to a Judge is never an appropriate action. He is issued a DQ. When informing him of his right to make a statement, I would be happy to advise him to add any information that feels is necessary to explain why he thinks I am making the incorrect assessment. My assessment, however, would stand.
2. Both players are properly educated that Improperly Determining a Winner includes any attempt to do so. Both are issued a DQ. When informing them of their right to make a statement, I am happy to advise both of the them to add any information that they feel is necessary to explain why they think I am making an incorrect assessment. My assessment, however, would stand.
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Except in real life sometimes you get this from the other guy:
“Yeah, after we signed the slip at 1-1-1 and we were walking away, I told him ‘Too bad this wasn’t YuGiOh where we could roll for the win.' But I sure as heck never suggested or offered that we should roll!”
Then you go back and talk to the first guy again and he says, “Well, he said something about rolling for the win, and it sounded like he wanted to roll for it; He did mention YuGiOh, but I think he asked me to roll. I don't remember if it was before or after we signed the slip, ‘cause I wasn’t listening that closely. But I heard you guys say just now that rolling was bad, so I figured I'd let you know, ‘cause I don’t want to get in trouble.”
Now what? Notice that all of this was summarized in the first guy's report of “That guy I just finished playing asked me to roll for the win.” Are you still sure that #1 or #2 above is correct? Are you sure that the first player should be DQ'ed for not notifying a judge right away? Because if his opponent didn't offer, then he doesn't get DQ'ed for that.
So, now you decide NOT to DQ anyone. Because the first guy was trying to do what he thought was right, but he misinterpreted what happened. So, he's not lying. And the other guy didn't offer. So you DON'T DQ anyone, right?
Seems like the end of it right? No DQ, good decision… BUUUUUT. What REALLY might have happened was that the second guy DID really offer to roll, and he used the YuGiOh to hide it - a premeditated attempt to offer to roll, very bad. And in the resulting investigation the first guy got confused and couldn't really remember, so his uncertainly led you to NOT DQ anyone. BUUUUT. Maybe the second guy really DIDN'T offer to roll, and the first guy just got confused.
You see: if the first guy is slightly confused, you have a real problem here as to what to do, and you have no way to solve it except one - do nothing (meaning no DQ's). The second guy might have offered or he might not, but in either case you are not going to be able to get enough info about it.
It's just not as simple as “yes” or “no” in many cases. You have two things going on here:
a) what REALLY happened
b) what you are able to determine about what really happened
Sometimes b) limits you to the point that you don't have enough information to justify a DQ, and so you decide to do nothing. Note that this can happen regardless of a)'s value.
Eric S.
Originally posted by Mike Clark:
“There are three sides to every story. Yours, mine, and the truth.” Because far too often each person's perceptions of what happened skew the actual facts of what happened.