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Competitive REL » Post: DEC Penalty Gamesmanship

DEC Penalty Gamesmanship

Feb. 23, 2014 12:36:50 PM

Gareth Tanner
Judge (Level 2 (UK Magic Officials))

United Kingdom, Ireland, and South Africa

DEC Penalty Gamesmanship

Not at all, I'm saying that both players have a responsability for making sure that game actions will be legal.

Is “the best way to be playing is to never talk with your opponent” really what we want? Which is where we start going this way, at least that how I imagine it going.

Feb. 23, 2014 04:33:23 PM

Joshua Feingold
Judge (Uncertified)

USA - Midatlantic

DEC Penalty Gamesmanship

You are assuming sort of scenario wherein this “I never confirm anything!” player also never makes mistakes, or his opponent is willing to help him out anyway even though he is actively being a jerk by refusing to communicate.

Please consider that the overwhelming majority of errors never get reported because players are willing to let most little errors slide and just correct them themselves. Over the course of a day, a player who is honest and communicative will accrue fewer infractions of any sort because he and his opponents will just resolve their little errors instead of calling a judge constantly.

Even assuming the player makes no errors and being hyper-competitive looks good in individual instances, Magic is a community. People have friends who have friends who have friends. Acting like a big jerk to angle-shot a single game has lasting consequences that provide strong disincentives for such behavior.

Feb. 24, 2014 01:56:12 PM

Loïc Hervier
Judge (Level 1 (International Judge Program))

German-speaking countries

DEC Penalty Gamesmanship

Originally posted by Gareth Tanner:

Is “the best way to be playing is to never talk with your opponent” really what we want?
Here, I am not so much interested in what is desirable than in what is legal, thus my question was about legality: can a player remain silent, or refuse to confirm a draw (or any other game action), or is he compelled to take time to analyze the game state anytime his opponent requires confirmation?

If both players really have a responsability for making sure that game actions will be legal, is “the best way to be playing is to always ask your opponent for confirmation each and every time you take any action” really what we want?

Moreover I see a strong incentive to cheat here: anytime a cheater wants to draw and he knows it is not legal, he just need to ask his opponent, and if that opponent is not aware that the draw is not legal, he will confirm, the cheater will draw, and even if a judge comes later, the cheater will earn only a Warning thanks to his opponent's lack of awareness (of course the cheater will pretend he was not aware himself).

Joshua Feingold
he is actively being a jerk by refusing to communicate.
He is not refusing to communicate, he is refusing to take care of the game state for his lazy opponent. In the same way that, if that opponent asked him: "what is the power of your Tarmogoyf?“, he would answer: ”find out by yourself!“ You might call him a jerk, but I don't care if the players whom I judge behave in such a non-sportive way (it is the role of the so-called ”community", isn't it?), I only care about Unsportive Conduct and Player Communication Policy, which was the intent of my previous questions: would a player, who remains silent or who refuses to confirm a draw, commit an infraction (which one?) or would it be a legal behavior?

Joshua Feingold
Over the course of a day, a player who is honest and communicative will accrue fewer infractions of any sort because he and his opponents will just resolve their little errors instead of calling a judge constantly.
You may be right, but that's not my problem, it's that player's problem if he wants to behave like what you call a jerk. My problem is: if I am called at a table by such a player's opponent who complains: "this player is a jerk, he refuses to confirm my draws!" then what shall I do? To compel that player to answer truthfully? Or to let it be, and give a DEC to that opponent if he draws illegally despite the (silent or explicit) lack of confirmation?
And what if that player asks me if he can draw legally? Am I supposed to check the game state for him?

Feb. 24, 2014 02:21:40 PM

Gareth Tanner
Judge (Level 2 (UK Magic Officials))

United Kingdom, Ireland, and South Africa

DEC Penalty Gamesmanship

By asking for confirmation the player is simply asking “does my effect that draws me X cards resolve?” so at some point you need to either confirm or correct. I also don't think wanting your opponent to confirm is being lazy, I think it's being cautious and safe.

Feb. 24, 2014 02:40:48 PM

Sebastian Reinfeldt
Judge (Level 2 (Judge Academy)), Scorekeeper

German-speaking countries

DEC Penalty Gamesmanship

Originally posted by Gareth Tanner:

By asking for confirmation the player is simply asking “does my effect that draws me X cards resolve?”
I'll have to disagree with this. If a player asks “so can I draw now?”, then what you're saying is obviously true. If he's asking “so I draw 4, correct? can I draw now?” or really anything that includes the number of cards he wants to draw, he's asking much more than just “does my draw resolve?”

Feb. 24, 2014 03:00:19 PM

Brian Schenck
Judge (Uncertified)

USA - Midatlantic

DEC Penalty Gamesmanship

Originally posted by Loïc Hervier:

He is not refusing to communicate, he is refusing to take care of the game state for his lazy opponent. In the same way that, if that opponent asked him: "what is the power of your Tarmogoyf?“, he would answer: ”find out by yourself!“ You might call him a jerk, but I don't care if the players whom I judge behave in such a non-sportive way (it is the role of the so-called ”community", isn't it?), I only care about Unsportive Conduct and Player Communication Policy, which was the intent of my previous questions: would a player, who remains silent or who refuses to confirm a draw, commit an infraction (which one?) or would it be a legal behavior?

I don't see a parallel between the behaviors. We expect players to communicate in order to play the game, at least to a minimum level. Asking your opponent to confirm actions you are about to take, or otherwise simply moving through your turn, isn't about “laziness”. It's about making sure you can proceed with your turn without simply cutting off your opponent from taking an action, or assuming something resolves without giving your opponent a chance to respond.

Confirming a card draw, and I would personally not get into the semantics of “Draw?” being different than “Draw X?”, for any spell or ability isn't about being lazy or helping your opponent play the game. It's more about signaling that you want to do something and don't want to get into a situation where your opponent then starts going “But he didn't give me a chance!!!” The drawing cards is similar to declaring attackers, ending the turn, or any other number of things that players could reasonable expect to confirm before taking an action. And that's really not that unreasonable a standard to expect from players.

Originally posted by Loïc Hervier:

You may be right, but that's not my problem, it's that player's problem if he wants to behave like what you call a jerk. My problem is: if I am called at a table by such a player's opponent who complains: "this player is a jerk, he refuses to confirm my draws!" then what shall I do? To compel that player to answer truthfully? Or to let it be, and give a DEC to that opponent if he draws illegally despite the (silent or explicit) lack of confirmation?

Actually, I firmly believe that it is a concern that judges should have (EDIT: I am quoting from MIPG 1 for the record)…

Judges are neutral arbiters and enforcers of policy and rules. A judge shouldn’t intervene in a game unless he or she believes a rules violation has occurred, a player with a concern or question requests assistance, or the judge wishes to prevent a situation from escalating. Judges don’t stop play errors from occurring, but instead deal with errors that have occurred, penalize those who violate rules or policy, and promote fair play and sporting conduct by example and diplomacy. Judges may intervene to prevent or preempt errors occurring outside of a game.

…so, while you don't have to step in and penalize the player, you can certainly remind the players to play reasonably and interact with each other. Especially to preempt certain more negative behavior from happening. Even a simple “Hey guys, you both came here to play. You may want to win, but let's at least play the game without escalating things before I really need to step in.” can help defuse a situation.

I've seen many times where players start getting tense and terse with each other, and it can quickly escalate into a more serious situation. That is not the kind of thing I would like to have take place at events where I am present.

Edited Brian Schenck (Feb. 24, 2014 03:01:03 PM)

Feb. 24, 2014 03:21:50 PM

Joshua Feingold
Judge (Uncertified)

USA - Midatlantic

DEC Penalty Gamesmanship

Originally posted by Loïc Hervier:

My problem is: if I am called at a table by such a player's opponent who complains: “this player is a jerk, he refuses to confirm my draws!” then what shall I do? To compel that player to answer truthfully? Or to let it be, and give a DEC to that opponent if he draws illegally despite the (silent or explicit) lack of confirmation?
I hold out a Brainstorm and say “Brainstorm. Draw 3?” with a Spirit of the Labyrinth in play.

The number of cards a player is supposed to draw is derived information. Whether my opponent is passing priority to allow the spell to resolve is not.

As such, the following is a permissible answer:
“Your spell resolves. I am not required to assist you in determining the number of cards you are supposed to draw.”

Sitting there silently, refusing to acknowledge your opponent's actions, is not. If a judge is called to the table, the judge should clarify whether the spell is being allowed to resolve. He or she should not assist the player in determining derived information. And, as Brian mentioned, he or she should also encourage the player to communicate reasonably.

Feb. 24, 2014 03:42:00 PM

Sebastian Stückl
Judge (Uncertified)

German-speaking countries

DEC Penalty Gamesmanship

Originally posted by Joshua Feingold:

The number of cards a player is supposed to draw is derived information. Whether my opponent is passing priority to allow the spell to resolve is not.

Why do you consider this to be derived Information?
In my opinion, it fits one of the criteria for free information quite nicely:
Details of current game actions and past game actions that still affect the game state.
The action of drawing cards is happening at the moment(assuming the spell resolves), even though the physical action has not been taken yet, it is supposed to happen currently, and it still affects the game state.
The number of cards you draw seems to be a “detail” of that action.

Also, drawing cards does not seem to fit derived information very well either, since
The number of any type of objects present in any game zone.
Drawing cards is not a number of objects.
All characteristics of objects in public zones that are not defined as free information.
Drawing cards as the result of performing an action is not a characteristic.
Game Rules, Tournament Policy, Oracle content and any other official information pertaining to the current tournament.
Cards are considered to have their Oracle text printed on them.
It's not a game rule, etc., and the action of drawing cards is not oracle content either, even though the action is a result of resolving the oracle text of a card.

Edited Sebastian Stückl (Feb. 24, 2014 03:42:17 PM)

Feb. 24, 2014 03:52:38 PM

Joshua Feingold
Judge (Uncertified)

USA - Midatlantic

DEC Penalty Gamesmanship

The basic game action here is just “Resolve Brainstorm.”

How this action is actually performed (and how that action is different than usual) is the result of characteristics of other objects on the battlefield and their Oracle text.

Feb. 24, 2014 04:07:19 PM

Philip Ockelmann
Judge (Level 2 (International Judge Program)), Scorekeeper, Tournament Organizer, IJP Temporary Regional Advisor

German-speaking countries

DEC Penalty Gamesmanship

If I can refuse to give my opponent confirmation of his draw, then the change to saying that a confirmed but incorrect draw is a GRV rather than a DEC has been completely and utterly pointless - very much the opposite even. Because if that is the case, we are now rewarding the refusal to communicate - communicating leads to my opponent getting a warning, not communicating leads to my opponent loosing the game.

I strongly believe this has not been the philosophy behind the change. Therefor I will give players that clearly announce their draws prior to drawing GRVs for incorrect draws (ruling out cheating, obviously) rather than DECs, even if the opponent refuses to react in any way when beeing asked, until I we get an official ruling to this.

I also cannot find the MTR-section that defines the correct number of cards drawn off of a (possibly non-existing) trigger or spell derived information.
Much as Sebastian said, if I announce ‘Brainstorm’ - no reaction/'ok'/tap vial with 2 counters for Spirit - ('Brainstorm resolves?' - ‘ok’/no reaction -) ‘draw 3’ - no reaction with Spirit of the Labirinth on the Battlefield, where the dashes represent clear pauses, I clearly am in the process of resolving Brainstorm right now (priority has been passed back and forth), wanting to take the current game action. Asking/stating ‘draw 3’ and waiting for a reaction is a statement/question about a detail of a current gameaction and therefor free information, if anything.

Edited Philip Ockelmann (Feb. 24, 2014 04:08:17 PM)

Feb. 24, 2014 04:47:04 PM

Sebastian Stückl
Judge (Uncertified)

German-speaking countries

DEC Penalty Gamesmanship

Originally posted by Joshua Feingold:

The basic game action here is just “Resolve Brainstorm.”
In fact, the way the comprehensive rules use the word “action”, resolving a spell or ability does not seem to qualify as an action.
(Edit: I am not saying resolving a spell isn't a game action, I'm just saying “action” isn't properly defined in the comprehensive rules at all…)
On the other hand, drawing a card is an action, discarding a card is an action, casting a spell is an action, basically any verb on a card is an action, in addition to pre-defined Special Actions, Keyword Actions, Turn-Based Actions and State-Based Actions.
701.1. Most actions described in a card’s rules text use the standard English definitions of the verbs
within, but some specialized verbs are used whose meanings may not be clear. These “keywords”
are game terms; sometimes reminder text summarizes their meanings.
Either way, “draw a card” is the most elementary action in this scenario, and resolving Brainstorm has already begun at that point, following its instructions is just one of the steps of resolving a spell.


Originally posted by Joshua Feingold:

How this action is actually performed (and how that action is different than usual) is the result of characteristics of other objects on the battlefield and their Oracle text.

The way an action is performed is, in my opinion, quite obviously, a “detail” of that action.
Determining wether the action is a result of free, derived or hidden information is not neccessary, as pretty much any free information is in some way caused by hidden information, and no rule states that free information can not be the result of derived or hidden information.
(For instance, Lightning Bolt causes a change in player's life totals (free information), but the new life total is a result of resolving the oracle text on Lightning Bolt(oracle content is derived information))
As a better example, suppose an Evolve trigger puts a +1/+1 counter on a creature. Even though the type(“+1/+1”) of that counter is free information, it is a result of following the instructions “written” on the card, which is oracle content and therefor derived information.

Edited Sebastian Stückl (Feb. 24, 2014 05:04:28 PM)

Feb. 24, 2014 05:07:48 PM

Joshua Feingold
Judge (Uncertified)

USA - Midatlantic

DEC Penalty Gamesmanship

Let's come at this from another angle.

Spirit of the Labyrinth says “Each player can't draw more than one card each turn.”

That is a game rule. Game Rules are derived information.

If asked, a player can either truthfully answer that current Game Rules prohibit drawing those cards. Or they can tell the opponent that they are not required to answer questions regarding derived information. This might (and probably should) tip off the opponent that something is up, and that's fine.

Feb. 24, 2014 07:10:33 PM

Loïc Hervier
Judge (Level 1 (International Judge Program))

German-speaking countries

DEC Penalty Gamesmanship

Much food for thought here! May I insist on a detail?
Originally posted by Joshua Feingold:

I hold out a Brainstorm and say “Brainstorm. Draw 3?” with a Spirit of the Labyrinth in play.
the following is a permissible answer:“Your spell resolves. I am not required to assist you in determining the number of cards you are supposed to draw.”
Would the following be considered permissible answers? “Your spell resolves.” / “No response.” / “OK I pass.”
With the obvious hidden intent of having you draw 3 cards, calling a judge and having you lose the game for DEC.

Brian Schenck
Asking your opponent to confirm actions you are about to take, or otherwise simply moving through your turn, isn't about “laziness”. It's about making sure you can proceed with your turn without simply cutting off your opponent from taking an action, or assuming something resolves without giving your opponent a chance to respond.
I see a major difference between asking my opponent a confirmation about the legality of my own actions, and asking him if he wants to take an action himself before I perform them. The latter is good communication between players, the former is either laziness to analyse the game state, or fear to be responsible of my actions and the will to share this burden with someone who is neither supposed nor willing to carry it. It is the difference between "I am about to draw, do you have any response before I do it?“ and ”I am about to draw, is it legal? you must help me to know it, even if you don't want to! It's in the IPG!"

Edited Loïc Hervier (Feb. 24, 2014 07:50:56 PM)

Feb. 25, 2014 09:09:28 AM

Darcy Alemany
Judge (Uncertified), Scorekeeper

None

DEC Penalty Gamesmanship

So if it's acceptable for N to sit there and not respond to or confirm the number of cards A should draw, what exactly can we expect A to do here? Suppose A refuses to draw cards until N confirms the number. Since N isn't required to do that, do we have to caution or warn A for TE - Slow Play until they draw their cards? What if A asks N repeatedly to confirm the number of cards A should call, and N responds by calling for a judge and requesting that A resolve their abilities, do we intervene? How?

Feb. 27, 2014 03:58:02 AM

Tom Wyliehart
Judge (Uncertified)

USA - Pacific Northwest

DEC Penalty Gamesmanship

Players are expected to keep the match moving at a reasonable pace. Repeatedly asking a question will quickly qualify as refusing to move the match forward. A couple of rephrase attempts are fine, but at some point the player has to accept that the opponent either doesn't understand the question, or won't answer it. At that point they need to either call a judge or move on. If the player is actually refusing to resolve their ability, they've passed the infraction point, and Slow Play (or more) is warranted. As usual, you shouldn't intervene unless you expect to be issuing a penalty.