Originally posted by Toby Hazes:
So a player who puts his Savage Surge in the graveyard before untapping the targeted creature is either ignorant of the rules or having superior knowledge of OoOS?
Originally posted by Adam Zakreski:
No. Once you've started resolving Savage Surge there's no room for the opponent to respond respond, no room for additional information to be gained, and no out of order sequence that can result in a different outcome.
Originally posted by Adam Zakreski:
I have two fundamental problems with the original scenario:
1) If AP decides now he wants to respond we need to rewind to before damage. In the proposed scenario it's trivial, however it isn't difficult to imagine a situation where this becomes a pain in the rear. “No, that guy had 3 counters not 2! That enchantment was on the other guy. Hey, he was tapped.” However, search as I may, pain in the rear doesn't show up anywhere in the MTR, so I can concede this point.
Originally posted by Adam Zakreski:
2) It rewards players who lie to us and punishes those who tell the truth. “Oh yes Judge, I was totally doing this as a block of actions,” vs. “Actually, as I was putting it in the graveyard I remembered it had regenerate.”
Edited Toby Hazes (April 15, 2014 02:50:49 AM)
Originally posted by Philip Böhm:
Achmed controls 3 2/2 attacking Grizzly Bears.
Nunu controls a Forest, 2 2/2 Grizzly Bears and a Horned Troll.
After Achmed declared his attackers, Nunu declares each of his creatures blocking one of Achmed's creatures.
Achmed now asks “Damage?”
Nunu declares: “Yes, so this Bear dies (points at the first 2 bears, puts his own to the graveyard), these Bears die (points at the 2nd pair of bears, puts his own to the graveyard) and here, I'll regenerate my Horned Troll (and now he taps a Forest).
Achmed doesn't agree with this. He says ”Since we already started to resolve combat damage, it is too late for you to Regenerate your Horned Troll.“ ”But I always do it this way." states Nunu.
As they can't come to a conclusion, they call a judge for help.
MTR 4.3 Out-of-Order Sequencing
…
All actions taken must be legal if they were executed in the correct order, and any opponent can ask the player to do the actions in the correct sequence so that he or she can respond at the appropriate time (at which point players will not be held to any still-pending actions)
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Originally posted by Maykel .:
In my LGS, this situation happens quite often. Regeneration cost are usually paid as the combat damage is dealt.
Originally posted by Toby Hazes:
Also, there are many cases where telling the truth is punished (For example, calling a judge on yourself when you notice one of your cards is still exiled and you're playing with a 39 or 59 card deck). We have Cheating for those who lie. So this is not a valid sentiment.
Originally posted by Toby Hazes:
I do hope this isn't the case if it's the attacker with the regenerator?
Edited Callum Milne (April 15, 2014 02:30:45 PM)
Originally posted by Adam Zakreski:
I disagree. If we could polygraph each player and know for sure if they are lying or telling the truth then I would agree. The existence of a cheating penalty does not mean we will always catch them. In the original example, unless the player cracks for some reason, it's very unlikely you're going to DQ for cheating.
When I'm investigating, I make the outcomes clear to the player. For example, if you tell the truth, you're probably going to get a game loss. If you lie to me, you're going to get a game loss, and a disqualification. Take the reward for gambling right out of the equation from the start.
In this situation, they have a very clear reward for lying and a very low risk of getting caught.
Originally posted by Adam Zakreski:
This brings up another complication… say two turns later the situation is reversed.
AP: Damage?
NAP: Yup.
AP: Okay I'll regenerate my guy.
NAP: JUDGE!
…
AP: What do you mean I can't regenerate after combat damage, you just told him he could!!!
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