Originally posted by Desmond Scholtens:
It is my understanding that a turn cycle is defined as: from the beginning of a players step/phase until the end of the next same step/phase of that player.
IPG
If … or the ability was missed prior to the current phase in the previous player's turn, instruct the players to continue playing.
2.1 Missed TriggersIn layman's term, Nadia had until the point at which Alan did anything else during his turn to point out the trigger. Alan then proceeded to play a land, which clearly can only happen after Alan would have drawn the second card.
A triggered ability triggers, but the player controlling the ability doesn’t demonstrate awareness of the trigger’s existence the first time that it would affect the game in a visible fashion.
The point by which the player needs to demonstrate this awareness depends on the impact that the trigger would have on the game:
A triggered ability that causes a change in the visible game state: The controller must take the appropriate physical action before any game actions that can be taken only after the triggered ability should have resolved.
If the triggered ability was missed prior to the current phase in the previous player's turn, instruct the players to continue playing.We are now in Alan's main phase (because he played a land) and Nadia's other missed trigger was during her draw phase in the previous turn, which is beyond of the time frame allowed within the IPG to retroactively put missed triggers on the stack. Note that the phrase ‘turn cycle’ is an obsolete term which is no longer referred to in the current version of the IPG.
Edited Raymond Fong (June 17, 2014 05:18:03 PM)
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