Ok, the way I see it;
Neil's obviously missed his trigger. The question now turns first to “What's the penalty?”
This means we need to look at Restoration Angel's triggered ability to work out whether it's generally beneficial/detrimental;
Originally posted by MIPG 2.1:
The controller of the missed trigger only receives a Warning if the triggered ability is generally considered detrimental for the controlling player.
I think a point's been raised about what Toby Elliot used to define a “beneficial/detrimental” ability in
his article [blogs.magicjudges.org];
For one, if the trigger didn’t exist, would the card be played? Without its trigger, Dark Confidant is a 2/1 for 1B. That’s hardly going to make the cut, so I think we can safely say that Dark Confidant does not have a detrimental trigger.
However, there's a couple of important things that have been missed;
What is “generally considered detrimental”? There’s a couple of guidelines that can be useful to figure this out.
Detrimental triggers tend to be there to either make the card cheaper, or offset some other abusable advantage.
I think this is a situation where using Toby's example guideline is incorrect, and we should be using a strict definition of beneficial/detrimental abilities as opposed to Toby's guideline; it's certainly arguable that a 3/4 flash flier for 4 is playable, as done by Mackenzie Stratford. However, it's pretty clear that the trigger isn't there to make the card cheaper (although
Skyline Predator would argue otherwise!), nor to offset an “abusable advantage”; it's only really detrimental in situations such as the current scenario. I'd argue that the trigger is “generally considered beneficial”, to use the words of the MIPG, even though here it's obviously detrimental; to quote Toby, “we don't want judges having to figure this out”.
Assuming that we're still along for the ride here, given the trigger's generally a beneficial one, we can look back at the MIPG and see;
Originally posted by MIPG 2.1:
The controller of the missed trigger only receives a Warning if the triggered ability is generally considered detrimental for the controlling player…
So Neil gets no warning. In general, his trigger would be a beneficial one, and remembering it is a skill. Note the next sentence, for those arguing Phantasmal Image technicalities too early;
Originally posted by MIPG 2.1:
…the current game state is not a factor in determining this.
Meaning we don't take the Image into consideration at any point. It'll be relevant if the trigger is put on the stack, which we're going to handle now. To the Additional Remedies subsection!
Originally posted by MIPG 2.1:
If the trigger specifies a default action associated with a choice made by the controller of the trigger (usually “If you don't …” or “… unless”), resolve the default action immediately without using the stack. If there are unresolved spells or abilities that are no longer legal as a result of this action, rewind the game to remove all such spells or abilities. Resulting triggers generated by the action still trigger and resolve as normal.
Yeah, this isn't very relevant here. Next!
Originally posted by MIPG 2.1:
If the duration of the effect generated by the trigger has already expired, or the trigger was missed more than a turn ago, instruct the players to continue playing.
We're still within “a turn”, seeing as the Angel was cast during Andy's End Step. We're currently in Neil's first precombat Main Phase, and the Angel's ability has no duration, so we're fine with moving to the next section;
Originally posted by MIPG 2.1:
Otherwise, the opponent may choose to have the controller play the triggered ability.
So we offer the choice to Andy. Do note that it's very important to not give Andy any knowledge he might not have already (most relevantly that Restoration Angel's ability still targets, despite having that confusing “may”), but saying he can't choose to target the Delver is relevant.
Assuming Andy knows (or asks the Judge) that the triggered ability will have to target the Phantasmal Image, he's going to have it put on the stack so the Image gets sacrificed.
If he's a nice guy, or just plain chooses to not let Neil have the ability, we can stop here. However, let's assume he chooses to have Neil play the triggered ability.
Originally posted by MIPG 2.1:
If they do, insert the forgotten ability at the appropriate place or on the bottom of the stack. No player may make choices involving objects that were not in the zone or zones referenced by the trigger when the ability should have triggered.
Woops, got ahead of myself on the second bit; we already know he can't target the Delver with the ability. So we put the Angel's ability on the empty stack, targeting the only legal choice; Neil's Sun Titan.
Unfortunately for Neil, his Sun Titan is an Illusion with an unfortunate clause; “When this creature becomes the target of a spell or ability, sacrifice it.” It's become the target of a spell or ability during our additional remedy, and the ability's triggered. The Sun Titan's ability will then be put on the stack on top of Restoration Angel's triggered ability. Presuming no Instant-speed shenanigans, Neil will sacrifice his Sun Titan, and then his Restoration Angel's ability will be countered on resolution, since all its targets are illegal.
With the ruling complete, I'd likely tell both Neil and Andy that they can come up and talk to me about the ruling once their game is complete, if they have any questions about how Restoration Angel's triggered ability works. Also, the ruling may make Neil unhappy, so letting Neil know that he can appeal to the Head Judge (If you're not it) could be important. Additionally, if the ruling took as long as it took me to write this, then award them a sizable portion of extra time.
Edited Josh Andrews (Oct. 3, 2012 05:08:20 PM)