Edited Joaquín Ossandón (Aug. 5, 2014 03:32:07 PM)
Originally posted by Justin Miyashiro:
While I can understand the sentiment to deviate, I don't think there's a philosophical or policy reason to do so.
Originally posted by Justin Miyashiro:
the Warning for it being a generally detrimental trigger covers possible angle-shooting. If the AP is trying to sneak one by deliberately, then our investigation will hopefully play that out and we may be in Cheating territory.
Originally posted by Justin Miyashiro:
she is responsible for calling attention to it at the appropriate time should she wish to interact with it.
Even if an opponent is involved in the announcement or resolution of the ability, the controller is still responsible for ensuring the opponents make the appropriate choices and take the appropriate actions.
Originally posted by Chris Lansdell:Chris, How would you handle my proposed scenario above? Basically draw for turn, then turn the demon sideways for lethal? Would you really rule that the Demon is attacking and there is nothing NAP can do to prevent it?
I'm not a fan of deviating here.
Justin MiyashiroJustin, by the definition of the shortcut “Go to Attacks” AP is moving to the Declare Attackers step. If N is being vigilant this is where he/she needs to step in an call for a judge. I'll admit that many players don't realize exactly that they are skipping over the beginning of combat, but its an established shortcut and technically N had the briefest of opportunities to remember the trigger and react. A still gets the warning, but its a very different situation than simply attacking with the demon without getting a communication response to progress past the point of the trigger.
A: “Go to Attacks.”
N: “Ok.”
A: “Attack with Demon.”
N: “Hold on. JUDGE!”
Originally posted by Nicholas Brown:(re: Justin's description of an exchange)
by the definition of the shortcut “Go to Attacks” AP is moving to the Declare Attackers step
A statement such as “I'm ready for combat” or “Declare attackers?” offers to keep passing priority until an opponent has priority in the beginning of combat step. Opponents are assumed to be acting then unless they specify otherwise.
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