Originally posted by Toby Elliott:
Self-mill is detrimental because when we talked with R&D, they added it to the list. We said “are you sure?” and they said yes.
Akroan Horse's first ability should be detrimental. Abe's team does a fantastic job with the Trigger Guides, but it's challenging to do them all at once and the occasional wacky one slips through.
Many cards have other abilities that make generally detrimental triggers into a positive; the game of Magic is designed around that. They are still things that we should be watching out for.
Edited Toby Hazes (Oct. 24, 2014 03:33:15 AM)
Originally posted by Toby Hazes:
The rule of thumb has unfortunately multiple exceptions.
Which is fine because rules of thumb don't have to be correct all the time by definition, but I really liked it so I would've liked if it was followed more close to the letter instead.
Toby Hazes
Rather than looking at practical/strategic implications of abilities, how is it played, how much does it cost, etc, the trigger guidelines look at a set of theoretical abilities and label those detrimental or not, regardless of what card it's on or what numbers it has (how much mill/draw for example). This has the advantage of being clearly defined, whereas the first could be rather fuzzy.
Originally posted by Philip Körte:
But if we are not looking at practical/strategic implications of abilities, but just at the trigger itself and if it puts me closer or further to winning, how can Emrakul's shuffle-trigger be considered detrimental (as it is, seemingly)? Because saying 'he (almost) can't be reanimated' is a practical/strategic implication.
Originally posted by Philip Körte:
In which case an eldrazi's shuffle-trigger cannot be generally detrimental, because it only would be if the player has ways to reanimate it (which is obviously strategic/practical) or use his graveyard as a resource (again, strategic/practical in the literally same way saying selfmill is advantageous).
Originally posted by Philip Körte:
Allright, I guess I'll just have to accept it as is, because I still do not understand why in one case we say this was (clearly) designed to make the card weaker, so it's detrimental, but on the other hand we cannot say it was (clearly) designed to make the card stronger, so it's not detrimental.
Thanks for trying to clarify it for me, but it seems until something changes in this policy, I will not be able to (fully) grasp the logic behind it.