Originally posted by Joaquín Pérez:
The “reminder text” from scrylands is quite annoying in this scenario:
Look at the top card of your library. You may put that card on the bottom of your library
Players could probably argue that “may” refers to an action not taken, and we should apply the default action, like a Pact. However, in CRs there's no mention to any “may” or default action:
Funny thing, I was talking over this scenario with a player, and that was exactly his response, and for that reason.
I'm pretty literal about these things by nature. I figure if I'm going to get it “wrong”, I may as well have the written policy helping to cover me.
I think this is clearly a GRV, so now that we have the infraction, lets look at penalty and remedy.
Option 1: Do nothing. Not a good option
Option 2: Partial fix? Nope… none apply.
Option 4: Deviate? This doesn't seem Significant or Exceptional. (yes, I went out of order. These aren't card instructions, I can explore in any order I like =) )
There aren't many ways of attempting to nullify the information gain, and the ones I can think of range from “icky” to “what were you thinking?” anyway. Unless that rewind is going to be insane, I don't think it's worth exploring this too much.
Option 3: Rewind? Would this be too disruptive to the game? It's a little icky, but I don't think terribly so. I think we'd rewind to mid-scry and get him to finish. He could choose not to cast his spell since he has the info, but if he's not cheating, I think he's most likely going to re-cast it (human tendency). But my faith in humanity isn't really a factor here.
Sure, he might take the new information into account on his scry, but NAP did have a chance to say something before revealing his hand. I think falling back on “the other player contributed to the broken game state” is an easy thing to do, but is entirely appropriate here.