Edited David Elden (Aug. 18, 2014 11:11:31 PM)
Originally posted by Mart Leuvering:
I would keep a close eye on that table though. If a player at a Comp REL lacks such basic understanding of the rules, issues are very likely to occur there. I might even consider targeting the player for a deck-check, as I often encounter cards from older/special products (Heroes vs Monsters for example) in standard decks with players like that.
Originally posted by Mart Leuvering:
If a player at a Comp REL lacks such basic understanding of the rules, issues are very likely to occur there.
Originally posted by Evan Cherry:
Maybe. That seems a little like unnecessary profiling. A targeted deck check feels less in line with policy than “Hey, it looks like you were playing one of the Heroes vs. Monsters decks. Might I take a look?” and solving it ASAP.
My personal preference, if I feel compelled to try to “preempt” issues: “Hey, it seems like you're a little uncertain with some of the rules. If you have any questions, feel free to call for a judge. We can't give you strategy advice, but if you're uncertain on the rules of the game or the tournament, we'd love to help.”
The player may end up asking for more judge questions or have more errors/issues than any other player, but that's completely ok!
Originally posted by Shawn Doherty:
I would ask the player a clarification question before I answered, like “when are you casting the counter?” Based on his answer, I'll provide the response. I'm not going to make assumptions about when he wants to cast it, since he's asking about a future gamestate.
Shawn
Whenever a player adds an object to the stack, he or she is assumed to be passing priority unless he or she explicitly announces that he or she intends to retain it. If he or she adds a group of objects to the stack without explicitly retaining priority and a player wishes to take an action at a point in the middle, the actions should be reversed up to that point.which is what Christian referred to.
A player who casts a spell or activates an ability that targets an object on the stack is assumed to target the legal target closest to the top of the stack unless the player specifies otherwise.
Edited Christian Fagerheim (Aug. 19, 2014 05:09:12 PM)
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