Originally posted by Aric Parkinson:
Maybe your prize structure could use some adjusting to discourage players wanting to ID.
Originally posted by Aaron Henner:Hmm?Aric Parkinson
Maybe your prize structure could use some adjusting to discourage players wanting to ID.
Discouraging IDing encourages Bribery/Collusion/IDaW, at least in any method that I can envision.
Originally posted by Aric Parkinson:
Easy fix is to just flatten the prize payout
Originally posted by Aric Parkinson:
I mean, my question would be: why are these players asking to draw but still play it out in the first place?
Originally posted by Aric Parkinson:The local store uses swiss pairings for drafts and awards prizes to the top two spots in each draft. Split is a guaranteed $20/person. Play means winner gets $25 and loser probably gets $15, but tie-breakers happen.
Hmm?
I mean, I don't know what prize structure Eli is using, but if players are willing to draw for a split prize, it seems likely there is a sharp divide between winning and losing (e.g. a win-a-box). Easy fix is to just flatten the prize payout a bit so the incentive is much less prevalent. Obviously not gone, but probably not going to happen frequently at FNM, like described in the original post.
Originally posted by Gareth Pye:It's awkward, I'll admit.
Although I'm not sure how you don't have greater problems with the 8
player pod wanting to finish after 3 rounds and the 10 player pod
sometimes needing a 4th round.
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