HCE and Sylvan Library, even though that card doesn't exist.
With Sylvan Library coming up in Eternal Masters, and a nonzero number of EMA PPTQs happening, I feel like policy and the official fix don't match up for me.
Official fix when you muddle the hand together:
AP decides how much life they will pay (0,4,8). They then reveal their hand and NAP selects the corresponding number of cards (2,1,0 respectively) to shuffle into library.
From the IPG on HCE
“This infraction only applies when a card whose identity is known to only one player is in a hidden set of cards both before and after the error. A set is a physically distinct group defined by a game rule or effect. It may correspond to a specific zone, or may only represent a part of a zone.”
The “part of a zone” makes me feel like “drawn this turn/not” are parts of the Hand zone. I feel the player should reveal their hand, and the opponent should choose which X cards were drawn this turn (typically three, but instants exist), then the player resumes resolving their sylvan library trigger, choosing to be 0,4,8 life and returning 2,1,0 cards. Also then because the cards were put into the hand by the fix, you also don't shuffle the library.
Additional Remedy note
“Excess cards are returned to the correct zone. If that zone is the library, they should be shuffled into the random portion. The player does not repeat the instruction or partial instruction (if any) that caused the infraction.”
I look at this, and it feels like that's where policy should get us, the trigger is resolving in the most strategically unfavorable distribution possible with the legal set of cards that should be in the hand. Also feels less disruptive.
As a “corner” case, let's assume a player has five lands and a lightning bolt in their hand after drawing from SL. If they were to resolve the trigger correctly, there's no way they can't choose to keep the Bolt in their hand, and they can do so even through the remedy. With the current fix they need to pay 8 life in order to keep it.
It's certainly possible that I'm going too deep into specific verbiage in the IPG and am placing too much value on making the game state “look like it would have”, but I prefer fixes that are more restorative and less punishing. Thoughts? Comments? Am I the only one who likes this idea?