Originally posted by Chris Nowak:
I've seen a couple mentions about having a talk with our competitive player on the side… what do those talks sound like? Are you giving them a direct instruction not to play that trigger game again? Are you going to infract if they do it again?
Originally posted by William Anderson:In this particular case I feel that it was pretty clear cut what was being asked.
Forcing players to attempt to preemptively intervene when they are concerned that their opponent may commit an illegal action in the future in order to stop that illegal action seems… bad.
1) Players don't actually know what their opponent is allowed to do.sure.
2) Judges are actually told not to intervene in order to prevent an illegal action– it seems odd to force a player to do something when we as judges are told not to.That is because judges are not involved in the matches as compared to the player.
For example, you're playing at a Comp REL event and trying to win within the rules. Your opponent asks you “Can I misdirect a Cruel Ultimatum?” You say yes. You think your opponent is about to try to cast misdirection, and then you think he is going to try to change the target of cruel ultimatum to you (the last big is illegal). Are you required to say anything?Asking a rules questions as compared to saying “Draw trigger on the stack” is two different things. Why would you ask your opponent a rules question anyway?
I'll let you answer that.Sure.
If you were a judge in the same scenario, you'd be required to not to reach out and add that the misdirection play won't do much in order to avoid coaching.
Edited Sashi Balakrishnan (March 19, 2014 06:25:55 AM)
Originally posted by Michel Degenhardt:Because it's awfully touchy territory to punish a player for their opponent's mistake. Pleading ignorance of the rules is only an excuse for the most serious offenses of Cheating and (I think?) Stalling. That's a good thing, because it means players who know the rules and who know they didn't break any rules can feel comfortable giving us all the information they have. I think as a player I'd be more hesitant to call a judge after witnessing my opponent make an error if I could be penalized for failing to prevent them from making that error.
Why, though? If by your own admission you expect that your opponent is about to break a rule, and you choose your actions such that it encourages your opponent to break that rule, then why don't we hold you responsible for that?
Originally posted by Michel Degenhardt:
I don't want to ask players to predict the future. I want them to act if they DO predict the future, because then it's no longer a matter of “you should have seen it coming, but you didn't”, and instead it has become “you saw it coming, and chose not to do anything about it”. It's a subtle difference, but feels rather essential to me.