Originally posted by Chris Nowak:
Plus if you let ruling depend on what's in the players hand, you're effectively revealing private information. “What, no game loss? That means he has no counter and I'm free to do what I want this turn!”
Originally posted by David Poon:
Just wanted to note that I wouldn't feel bad about this result, since the player has chosen to take a rules lawyering approach. Having his hand turn transparent seems like sweet justice—merely a byproduct of an impartial ruling.
Also, hidden information can easily be revealed in a way that demands no penalty, yet benefits one player (e.g. A player flashes back Thoughtseize, which should have been exiled already.) This is just one of those things that happens.
Originally posted by Chris Nowak:
As has been asked in other points of the thread… what is the policy justification for doing that?
It seems to be a reasonable way to handle it, but I'm not seeing something in policy that actually supports that. (Or is it a deviation?)
Scott Marshall, June 25, 2014 11:22:31 AM
I think the first step I'd take is to ask Naomi - probably away from the table - what her response is going to be. If she doesn't actually have one, I'd tell her about MTR 4.2, and that I feel she's very close to crossing the line into Unsporting Conduct - specifically, the example that others have mentioned (“inappropriately demands … a penalty”).
Scott Marshall, June 25, 2014 03:26:53 PM
Naomi says she wants to interrupt the proposed shortcut; we allow that.
A tournament shortcut is an action taken by players to skip parts of the technical play sequence without explicitly announcing them. Tournament shortcuts are essential for the smooth play of a game, as they allow players to play in a clear fashion without getting bogged down in the minutia of the rules. Most tournament shortcuts involve skipping one or more priority passes to the mutual understanding of all players; if a player wishes to demonstrate or use a new tournament shortcut entailing any number of priority passes, he or she must be clear where the game state will end up as part of the request.
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