Originally posted by Felix Hasenfratz:
I think that is not exactly what i assume to be happening. I'd read it as “make a copy, use its trigger to untap the original,hope you forget your triggerassume you do not choose to make me lose 1 life, and then repeat X times”
Therefore i would consider the decision to make use of the trigger to be a game choice different from what the loop proposed.
CR 716.2b
Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that’s different than what’s been proposed
Edited Rebecca Lawrence (April 30, 2015 11:02:35 PM)
At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.
Originally posted by Philip Körte:A does not need to describe the predictable result. He does need to describe all included changes to the current game stat as it is. The "and the predictable results of the sequence“ reffers to the ”choices, for all players, that may be legally taken based on the current game state … ". This makes the shortcut acceptable to me.
CR 726.2A:
At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.
Originally posted by Nathaniel Lawrence:
I do not understand how we can say that enforcing the trigger is rules lawyering
Originally posted by Chris Nowak:
Why would we force her to stick to continuing her shortcut when the game state was different from what was projected here when we don't normally do that?