Edited Darcy Alemany (Jan. 13, 2013 02:51:32 PM)
Originally posted by Darcy Alemany:
On your point for situation 4), my interpretation understand that a forgotten trigger is different from a missed trigger. The question we need to ask isn't if the player forgot the trigger, the question to ask is if the game state has proceeded to a point where the trigger should have necessarily resolved, but didn't. In the example provided, we are not in that kind of game state: Bauble can be activated on top of the trigger, so we are in a valid state where there the trigger may not have resolved. I don't think it matters that the player admits he forgot the trigger. After all, the philosophy behind GPE - MT isn't to punish players for making a mistake as soon as they make it, but rather to discourage consistent sloppy play, to protect the game state, and to prevent a player from taking advantage of their mistake in the future.
Originally posted by Mark Brown:
4 sounds like a missed as the player uses the words “forgot” but he's actually saying he forgot to draw, not that he forgot the trigger, so it seems like it's basically #2 without the player understanding that he can respond to the trigger.
Originally posted by Joel Krebs:The problem here, though, is that this philosophy of penalizing a player as soon as they forget a trigger is not in the IPG. In fact, the philosophy behind this policy is not to harshly penalize players for forgetting triggers, with the recognition that remembering beneficial triggers is a skill. I would argue that not allowing a player to announce a trigger before that trigger has resolved is harshly punishing them, because in these cases the presence of that trigger on the stack is unlikely to cause harm to the game state or unfairly bias the result of the game to either player. With this understanding of the philosophy behind the infractions, and considering how the definition of MT is written, not allowing a player to acknowledge triggers that may not have yet resolved is a deviation from IPG, even if a player “forgot” to announce a trigger when it was originally placed on the stack.
I tend to disagree, due to two reasons. Fist, yes, the question is, if the player forgot his trigger. Unfortunatly it is not always easy to tell. So we use the game state and the question, if it has progressed beyond the point when the trigger should have resolved as an indicator for the player's intentions. The phrase “show awerness” in the IPG points in a similar direction. A player has to be aware of his triggers, ergo has to remember them. Secondly, if we'd apply your thought, woudn't that mean, that a player can take any instant actions (including casting spells) and if he remembers the trigger during that and states “oh, I forgot the trigger”, this would be okay. This makes it more complicated - unnecessarily
Edited Darcy Alemany (Jan. 17, 2013 10:36:51 PM)
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